How Video Games are Making it into Movies

The movie cirtic Nathan Donarum has brief post on Roger Ebert's blog where he wonders why the game "Gears of War" is in the film The Hurt Locker:

"On my second viewing of "The Hurt Locker," I noticed a curious detail. There is a scene in which Eldridge plays a video game. The video game is "Gears of War," a hyper-masculine, adrenaline-pumped game about...well, war. The main gameplay deals with firefights, and hiding behind different objects to avoid getting shot, and to avoid dying. It has a real focus on survival, and a real focus on the thrill of the fight."

His theory is that "Gears of War" was specifically picked because it defines the character who is playing it. That game is an accessory that is used for the character's development.

Portal is the greatest video game about my generation

It is as hard to picture Dennis Kucinich looking forward to a night of Modern Warfare 2 as it is to believe that Dick Cheney would get excited about that lost lamb that he found in Farmville. When looking for entertainment, a person gravitates towards something that reinforces their core beliefs. The message that a game is projecting appeals to some psychographics and not others. The characters who are portrayed as the heroes vs the villains and the methods by which they achieve their goals all factors in to a game's belief system.

Not walking through anymore. Now making

The dawn of another year (not a decade yet) is the best time to start something new. I say that now because the subject of this website, and correspondingly, my status with gaming, is changing. I am going to shift focus from developing long and incredibly time-consuming walkthroughs to making games (which, will be short but also incredibly time consuming to make).

I haven't been hired at some fancy company, I didn't join a hyper-creative indie studio, and I didn't team up with a thoughtful solo coder. It is just me. I just got shot by the indie development cupid and have become entirely infatuated with the thought of creating my own games and, most appealingly, getting someone else play something that I created.

Why I don't like Brutal Legend

The worst moment in all of Brutal Legend is the level titled "Sanctuary of Sin." The setting is a lavishly decorated palace courtyard that would be befitting of Liberace. You mission is to lead your troops to destroy the stage of General Lionwhyte (voiced by Judas Priest frontman Rob Halford). However, two large turrets guard the enemy's stage and instantly decimate any troop that you send at them, well any troop except for the invisible yet slow roadies.

The story of the Ballad of Gay Tony

After 11 hours the final cut scene of BoGT rolled. This was the first GTA game I have played of this hardware generation and it really seemed as if I hadn't missed anything.

Both the mission delivery method and the structure were no different than the saga of San Andreas. Although it is not novel, the game is enjoyable. The characters, primarily the spoiled Yousef and the frantic Tony, are legitimately entertaining. I would just want them in an uninterrupted series of cut scenes.

So, how did I like each moment?

It's time to do a walkthrough again

It was December 2008 that I completed my last walk through for Prince of Persia. It was a game that I really wanted to write-up because I was curious about the potential Humphrey Bogart and Kathrine Hepburn or Kurt Russel and Goldie Hawn style interaction between the characters. However, after 5 hours and 20 pages of walk through, I realized that the game was just a giant, single-path rat-maze that you run the Prince down. Hardly a game that necessitates a game guide much less a game guide that makes fun of the characters.

Swords and Soldiers - 1/3rd of a review

I just played a game while I drank a cup of coffee. Simultaneously. And neither my performance in the game nor my performance with the cup suffered while I did it. This was possible because of the wonderfully pared-down control system for the WiiWare game Swords and Soldiers. In this RTS game, I was quite capable in controlling an entire battle (including building units, mining resources, and upgrading my technology) with a single Wii remote and the A button.

The strangely sensual diagrams in the Wii instruction book

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Sprinkled throughout the 17-page Wii Remote Operation Manual is a suite of diagrams that feature the oblong white toy methodically stripped, strapped-on, and caressed by a mysterious and gender-neutral hand. The closely cropped, softly-colored illustrations bring to mind an electronic version of Dr. Alex Comfort's "The Joy of Sex".

Where are the Guardian Lion statues

Rockstar's GTA: Chinatown Wars is a feat of compression. A huge game-play experience has been brought down to a hand held console that usually pushes out graphics that we saw a decade ago. However, the interface to this game still has its faults, especially in the secret bonus missions. It is so complicated to unlock them that I wrote out this FAQ and provided a map to guide you to the Guardian Lion statues.

BattleForge review posted

How can a game be complicated and easy to jump into at the same time? Check this review:

Should Electronic Arts be responsible for teaching me how to play their game?

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