Swords and Soldiers - 1/3rd of a review

I just played a game while I drank a cup of coffee. Simultaneously. And neither my performance in the game nor my performance with the cup suffered while I did it. This was possible because of the wonderfully pared-down control system for the WiiWare game Swords and Soldiers. In this RTS game, I was quite capable in controlling an entire battle (including building units, mining resources, and upgrading my technology) with a single Wii remote and the A button.

The strangely sensual diagrams in the Wii instruction book

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Sprinkled throughout the 17-page Wii Remote Operation Manual is a suite of diagrams that feature the oblong white toy methodically stripped, strapped-on, and caressed by a mysterious and gender-neutral hand. The closely cropped, softly-colored illustrations bring to mind an electronic version of Dr. Alex Comfort's "The Joy of Sex".

Where are the Guardian Lion statues

Rockstar's GTA: Chinatown Wars is a feat of compression. A huge game-play experience has been brought down to a hand held console that usually pushes out graphics that we saw a decade ago. However, the interface to this game still has its faults, especially in the secret bonus missions. It is so complicated to unlock them that I wrote out this FAQ and provided a map to guide you to the Guardian Lion statues.

BattleForge review posted

How can a game be complicated and easy to jump into at the same time? Check this review:

Should Electronic Arts be responsible for teaching me how to play their game?

Gears of War 2 and the Soul Patch

So many of shooters feature a torn battlefield being patrolled by a gritty piece of meat dressed up like a soldier. This man's face is scarred and coated with a 5 o'clock shadow.

The pinnacle of these shooters is Gears of War 2. This best-seller may have superior combat, better weapons, more refined controls, but what I think sets it apart is that the soldiers don't just have generic stubbly facial hair. No, they have soul patches. And not just one or two soldiers, everyone has a soul patch.

I created this interactive graphic to investigate the many ways that Gears of War handles this facial distinction.

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Slideshow

Prince of Persia

This platforming feels different.

I think I am about halfway through the new Prince of Persia and I don't know if I should say that I have been playing it for 6 hours or if I am 6 hours in to my commute. I am considering this turn-of-phrase because as the Prince, you navigate by chaining your moves together as you encounter them in the world. If you see a ring, you press B which catapults you into a wall-run that leads to a double jump that drops you on a bar to swing to the next platform. The path from point A to point B is an uninterrupted path of gymnastics. If you stop mid-combo, you fall and have to go back to the last place you actually had both feet firmly planted. Although this is much more exciting than running around like an ultra-marathoner in games such as Fallout 3, there is a side-effect: you can't control when you stop and you can't make a quick detour when you want to. In effect, traversing the Prince of Persia's world, feels like a freeway system.

While they are practical to get across huge cities like Phoenix or Los Angeles, freeways lift you far above the city or they plunge you deep into sound retention barriers. Most of the time you can't see the city around you because you are more concerned with road signs or with the next exit. Also, you can't make that quick right turn at the stop sign when you see a shop that looks interesting. Essentially, you can't experience the city when you are stuck on a freeway.

Similarly, I can't wander around in Prince of Persia as well as I can in other platforming games. Like navigating a freeway-focused city, I can't make a quick U-turn to check out that interesting restaurant. Instead, I am more concerned about making sure I am in the correct lane so that I can make that exit that will get me to the I-10 interchange.

Podcast Digest November 10 - November 16

Joystiq Podcast

Chris Grant and team does something they should do more often, have a guest, and it is former 1up.com editor of something John Davison. He likes Mirror's Edge and explains that the designers were able to convey a sense of self by placing the camera in the character's eyes and giving brief glimpses of Faith's limbs. Furthermore, that little blue dot that is in the middle of the screen was added to keep us from vomiting because it replicates a trick that ballerina's use to maintain their equilibrium - focusing at a single spot.

More after the jump....

Star Wars Force Unleashed

As I played through the Force Unleashed, I noticed that after defeating one of the most powerful Jedi in the game, she exploded in a bolt of lightning. Now having seen Jedi die in all the other movies, I know there were some variations: Yoda faded away while Qui-Gon Jinn left behind a corpse. I could not figure out how this new phenomenon of a lighting-explosion-death fits the series mythology. I therefore created this chart to determine how a Jedi will die.

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