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Dispatches from Game Design Class

As I mentioned in an earlier post, I have ventured into the world of game creation. Step 1 was to sign up for my local community college's game design class. It is now week 6 of the semester and we have been divided (according to our seating arrangement) into five groups. For the rest of the semester my group members and I will create a fictional game complete with design documents, concept art, and even press releases.

How Video Games are Making it into Movies

The movie cirtic Nathan Donarum has brief post on Roger Ebert's blog where he wonders why the game "Gears of War" is in the film The Hurt Locker:

"On my second viewing of "The Hurt Locker," I noticed a curious detail. There is a scene in which Eldridge plays a video game. The video game is "Gears of War," a hyper-masculine, adrenaline-pumped game about...well, war. The main gameplay deals with firefights, and hiding behind different objects to avoid getting shot, and to avoid dying. It has a real focus on survival, and a real focus on the thrill of the fight."

His theory is that "Gears of War" was specifically picked because it defines the character who is playing it. That game is an accessory that is used for the character's development.

Portal is the greatest video game about my generation

It is as hard to picture Dennis Kucinich looking forward to a night of Modern Warfare 2 as it is to believe that Dick Cheney would get excited about that lost lamb that he found in Farmville. When looking for entertainment, a person gravitates towards something that reinforces their core beliefs. The message that a game is projecting appeals to some psychographics and not others. The characters who are portrayed as the heroes vs the villains and the methods by which they achieve their goals all factors in to a game's belief system.

Not walking through anymore. Now making

The dawn of another year (not a decade yet) is the best time to start something new. I say that now because the subject of this website, and correspondingly, my status with gaming, is changing. I am going to shift focus from developing long and incredibly time-consuming walkthroughs to making games (which, will be short but also incredibly time consuming to make).

I haven't been hired at some fancy company, I didn't join a hyper-creative indie studio, and I didn't team up with a thoughtful solo coder. It is just me. I just got shot by the indie development cupid and have become entirely infatuated with the thought of creating my own games and, most appealingly, getting someone else play something that I created.

Why I don't like Brutal Legend

The worst moment in all of Brutal Legend is the level titled "Sanctuary of Sin." The setting is a lavishly decorated palace courtyard that would be befitting of Liberace. You mission is to lead your troops to destroy the stage of General Lionwhyte (voiced by Judas Priest frontman Rob Halford). However, two large turrets guard the enemy's stage and instantly decimate any troop that you send at them, well any troop except for the invisible yet slow roadies.

Swords and Soldiers - 1/3rd of a review

I just played a game while I drank a cup of coffee. Simultaneously. And neither my performance in the game nor my performance with the cup suffered while I did it. This was possible because of the wonderfully pared-down control system for the WiiWare game Swords and Soldiers. In this RTS game, I was quite capable in controlling an entire battle (including building units, mining resources, and upgrading my technology) with a single Wii remote and the A button.

The strangely sensual diagrams in the Wii instruction book

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Sprinkled throughout the 17-page Wii Remote Operation Manual is a suite of diagrams that feature the oblong white toy methodically stripped, strapped-on, and caressed by a mysterious and gender-neutral hand. The closely cropped, softly-colored illustrations bring to mind an electronic version of Dr. Alex Comfort's "The Joy of Sex".

BattleForge review posted

How can a game be complicated and easy to jump into at the same time? Check this review:

Should Electronic Arts be responsible for teaching me how to play their game?

Gears of War 2 and the Soul Patch

So many of shooters feature a torn battlefield being patrolled by a gritty piece of meat dressed up like a soldier. This man's face is scarred and coated with a 5 o'clock shadow.

The pinnacle of these shooters is Gears of War 2. This best-seller may have superior combat, better weapons, more refined controls, but what I think sets it apart is that the soldiers don't just have generic stubbly facial hair. No, they have soul patches. And not just one or two soldiers, everyone has a soul patch.

I created this interactive graphic to investigate the many ways that Gears of War handles this facial distinction.

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