No One Told Me About This
All I was trying to do was catch up on the games that got away. On deck this time, Bionic Commando. Its great, great grandson will be appearing on XBLA in a few weeks and I know that it will be the toast of the blog-land and I wanted to be sure I knew what they were all talking about. I had always heard the basics of the game: grapple hook, wink-wink they are Nazis, and a climactive fight against Hitler. What I didn't realize, though, is that that this is the first side-scroller with an overworld map.
You would think that interrupting you from a perfectly good 2D
landscape and thrusting you in to an overworld map would make the game
feel jarring and unfocused but it has the opposite effect. The landscape
feels like a living breathing world when you can see it from two angles.
It is persistent and it's alive. Vehicles travel from area to area.
Furthermore, you can tell that the next two levels are going to be
ice-based by the simple fact that they are located on mountain tops. It
makes the world feel bigger.
All along I believed that Super Mario 3 was the game that unearthed
this oh so endeering innovation. But, all wikipedia searches and game
history research seems to confirm that Bionic Commando's was the
originator. Later games such as Mario 3 would perfect it. Rare's Donkey
Kong Country would take the world map and slather a coat of
pre-rendered CGI onto it making a blurry mess of confusion.
Capcom later took the shooter's free roaming enemy trucks, one-screen
layout, and upgradeable weapons and repackaged it as UN Squadron.
It
would seem that the advent of large, 3D worlds in the years after would
be the end of the overworld map. Mario 64 kept the overworld but replaced it with Princess Peach's Castle. Furthermore, the
trendiness of a single, streaming game-world meant that worlds should
not have loadscreens or transitions between areas and it became passae
to have a jump between the two perspectives. That didn't stop it all
together through. Games such as 2007's Lair regurgitated it to make a
lack-luster return.
|