Assassin's Creed Walkthrough Memory Block One
The
first thing we hear is a man saying “Wait, wait, there must be another way, this
one need not die.” Then, a guy who looks like Hamid Karzai is stabbed in the
back by our moo-moo clad hero. There are two other similarly dressed assassin’s
with him. One is a novice learning the assassin ways while the other seems to
be a veteran who dislikes the overt and reckless way our protagonist is
disregarding the creed (something you should follow considering it is the title
of this game.) The three men are exploring this dingy cave because their master
has sent them in to grab a treasure that has been hidden under the Temple Mount.
After running
across the open shafts, up an incredibly long ladder, and through another innocent
victim’s throat, the men reach the treasure. The Ark of the Covenant. My finger
hovers over the head button preparing for the context to switch to “don’t look
into the light.”
Just as
they arrive, a platoon of Templar Knights emerge from the Temple and are lead by Robert de Sable.
They too seek the Ark. Altair, despite the pleas of his traveling party
descends, in a very un-assassin like way, to openly attack Robert.
Lock on
to Robert and go for the kill.
Robert
grabs Altair before he could kill and throws him through a pile of ancient 2x4s
and the roof collapses behind him. Not another game where we face the big boss
in the first level only to have him kill us like it is nothing. Now unable to
go back and help his fellow assassins as they fight the Templars, Altair has to
climb his way up through the temple’s biblical scaffolding (possibly crafted by
Moses). Altair reaches the opening of the temple and the Jerusalem skyline is silhouetted by the
setting sun. It is a beautiful sight but instead of letting us enjoy it, the
memory fasts forward to Altair in a dusty little city. A man, standing in the
square tells Altair that the Master wants to see him. To find the master, run Altair
up the hill to the Assasin’s HQ (it is designated by the icon on your map). There
is no reason to use the slow, blended, gentle push just book it.
Continue
up the hill to the fortress and into the library, full of books about how to
kill dudes. At the top of the stairs is the Assassin master. Altair explains
that he was unable to recover the treasure because he was outnumbered. The
treasure is gone, the target is gone, and his men are gone. He is scolded and
Altair is taken off the job. Then Malik comes in clutching his arm. His
brother is dead but he was miraculously able to recover the treasure from the Ark and gives it to the Master.
It isn’t
all good news though because Robert de Sable followed Malik back to the
Assassin’s secret hideout. As punishment, Altair is forced to single-handedly
stop the invasion.
The
memory is fast forwarded to a more interesting one.
With the
Templars attacking the village, your mission is to keep them occupied while the
village is evacuated. Run down the hill to the gate, fight any soldiers along
the way. The combat feels removed and not very satisfying. It is as if you are
controlling someone else who is controlling someone else.
Upon
reaching the bottom of the town, the assassins return to the home base and the
memory is fast forwarded.
We find
ourselves back in the Assassin’s base and a man calls from one of the towers.
Head up the incredibly long ladder. The man commands Altair to stand on the
edge of the platform and do exactly as he says. When you get to the edge you
can see and hear Robert demanding the Assassins return the treasure. Who is he
kidding with that French accent? This game was made in Montreal
and that is the best French accent they could find? I surprised Robert doesn’t
pepper his words with “baguette” and “croissant.” Robert stands outside the
gates with a foot-soldier rush. Those
gates will be a problem for the soldiers to tear down, he should have brought
trebuchets with the chemistry upgrade for +5 damage vs. stone structures.
Because
he knows he wont be able to lay siege to the city, Robert says that he will
blockade it and starve them men out. The Assassin master says that it won’t do
any good because his men do not fear death. As proof, he points to Altair
perched on the tower ledge. He immediately dives off and into an unseen (to
Robert) hay stack.
Jump out
of the haystack to head across the series of beams, up the wall to the entrance
of the castle walls. When you climb to the top of the tower, press the attack
button to slash the 2x4 releasing an Ewok style rollout of logs that decimates Robert’s
troops. No time to savor the victory though, stupid memory flashes forward to the
Master congratulating Altair.
The
master and the other assassins gather around everyone’s favorite assassin.
Making an example of him he says that the plan was successful because Altair followed
orders. Then, in the same breath he scolds him, saying that listening would
have prevented the attack by Robert in the first place. I have been playing
this game for one hour and I am already getting a lecture, this is a good way
of making your audience continue playing. He then lists off the three tenants
of the Assassin making a case that Altair violated each of them.
- Stay
your blade from the flesh of an innocent
- Hide
in plain sight, stay in the crowds
- Never compromise the brotherhood. Your
actions should not hurt anyone else.
For
punishment, Mualin does what assassins do best and kills Altair. With a steak
knife no less. I wonder if that is considered training? Altair crumples to the
ground.
Abstergo Labs
Desmond
awakens beneath the LCD sneeze guard and Warren Vidic is pleased to see his
rapid adaptation to the Animus but reluctantly lets him take a break. Lucy and
Dr. Vidic return to the conference room leaving Desmond alone to explore. Before
you start trying to climb the walls of the lab, you must realize that Desmond is not like Altair. In fact,
he can do only two things, talk and lie down. He is a lot like your grandma.
With his limited mobility, walk Desmond back to his bathroom and get close to
the vent to hear Lucy pleading with Vididc to slow down the sessions so that
Desmond is not hurt. Vidic disagrees; the tight deadlines dictate this hurried
schedule.
Heading back around to the main room, Vidic finds Desmond
and says that the session has been a long enough for today and he should go rest. Talk to Lucy and Desmond
reveals that he grew up on a group farm that trained kids how to become
assassins. The group was radical and he escaped when he was 16 because he
thought it was too strange. I’ll tell you what is strange, a 16 year old running
away from assassin school. When I was 16 I was teaching myself how to be an
assassin. Of coarse it was with a Nerf dart gun and a stick with a broken off
end but it was in the same spirit. Head back to the bedroom and sleep.
The text
at the bottom says its “the following morning...” and the screen goes dark. Dr.
Vidic stands over Desmond as he rises. Desmond scoffs and ironically says “Oh!
I wonder who I get to kill today?” Shut up you sarcastic assassin school
dropout. Dr. Vidic explains that Desmond’s ancestors had it right, you should
use a little bit of killing to correct a corrupt society. Yup its that type of
game.
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