Game Intestine: Home arrow Assassin's Creed
what_is
 What is the Game Intestine?

Full Walkthroughs
All Guides
Halo 3
Myst
Shadow of the Colossus
Okami
Final Fantasy XII
God of War 2
Assassin's Creed
Half-life 2 Episode One
Mini Walkthroughs
Blue Dragon
Crackdown
GRAW 2

GameIntestine Newsletter

Signup for the GI newsletter






Assassin's Creed Walkthrough Memory Block One 

The first thing we hear is a man saying “Wait, wait, there must be another way, this one need not die.” Then, a guy who looks like Hamid Karzai is stabbed in the back by our moo-moo clad hero. There are two other similarly dressed assassin’s with him. One is a novice learning the assassin ways while the other seems to be a veteran who dislikes the overt and reckless way our protagonist is disregarding the creed (something you should follow considering it is the title of this game.) The three men are exploring this dingy cave because their master has sent them in to grab a treasure that has been hidden under the Temple Mount.

After running across the open shafts, up an incredibly long ladder, and through another innocent victim’s throat, the men reach the treasure. The Ark of the Covenant. My finger hovers over the head button preparing for the context to switch to “don’t look into the light.”

Just as they arrive, a platoon of Templar Knights emerge from the Temple and are lead by Robert de Sable. They too seek the Ark. Altair, despite the pleas of his traveling party descends, in a very un-assassin like way, to openly attack Robert.

Lock on to Robert and go for the kill.

Robert grabs Altair before he could kill and throws him through a pile of ancient 2x4s and the roof collapses behind him. Not another game where we face the big boss in the first level only to have him kill us like it is nothing. Now unable to go back and help his fellow assassins as they fight the Templars, Altair has to climb his way up through the temple’s biblical scaffolding (possibly crafted by Moses). Altair reaches the opening of the temple and the Jerusalem skyline is silhouetted by the setting sun. It is a beautiful sight but instead of letting us enjoy it, the memory fasts forward to Altair in a dusty little city. A man, standing in the square tells Altair that the Master wants to see him. To find the master, run Altair up the hill to the Assasin’s HQ (it is designated by the icon on your map). There is no reason to use the slow, blended, gentle push just book it.

Continue up the hill to the fortress and into the library, full of books about how to kill dudes. At the top of the stairs is the Assassin master. Altair explains that he was unable to recover the treasure because he was outnumbered. The treasure is gone, the target is gone, and his men are gone. He is scolded and Altair is taken off the job. Then Malik comes in clutching his arm. His brother is dead but he was miraculously able to recover the treasure from the Ark and gives it to the Master.

It isn’t all good news though because Robert de Sable followed Malik back to the Assassin’s secret hideout. As punishment, Altair is forced to single-handedly stop the invasion.

The memory is fast forwarded to a more interesting one.

With the Templars attacking the village, your mission is to keep them occupied while the village is evacuated. Run down the hill to the gate, fight any soldiers along the way. The combat feels removed and not very satisfying. It is as if you are controlling someone else who is controlling someone else.

Upon reaching the bottom of the town, the assassins return to the home base and the memory is fast forwarded.  

We find ourselves back in the Assassin’s base and a man calls from one of the towers. Head up the incredibly long ladder. The man commands Altair to stand on the edge of the platform and do exactly as he says. When you get to the edge you can see and hear Robert demanding the Assassins return the treasure. Who is he kidding with that French accent? This game was made in Montreal and that is the best French accent they could find? I surprised Robert doesn’t pepper his words with “baguette” and “croissant.” Robert stands outside the gates with a foot-soldier rush. Those gates will be a problem for the soldiers to tear down, he should have brought trebuchets with the chemistry upgrade for +5 damage vs. stone structures.

Because he knows he wont be able to lay siege to the city, Robert says that he will blockade it and starve them men out. The Assassin master says that it won’t do any good because his men do not fear death. As proof, he points to Altair perched on the tower ledge. He immediately dives off and into an unseen (to Robert) hay stack.

Jump out of the haystack to head across the series of beams, up the wall to the entrance of the castle walls. When you climb to the top of the tower, press the attack button to slash the 2x4 releasing an Ewok style rollout of logs that decimates Robert’s troops. No time to savor the victory though, stupid memory flashes forward to the Master congratulating Altair.

The master and the other assassins gather around everyone’s favorite assassin. Making an example of him he says that the plan was successful because Altair followed orders. Then, in the same breath he scolds him, saying that listening would have prevented the attack by Robert in the first place. I have been playing this game for one hour and I am already getting a lecture, this is a good way of making your audience continue playing. He then lists off the three tenants of the Assassin making a case that Altair violated each of them.

  1. Stay your blade from the flesh of an innocent
  2. Hide in plain sight, stay in the crowds
  3. Never compromise the brotherhood. Your actions should not hurt anyone else.

For punishment, Mualin does what assassins do best and kills Altair. With a steak knife no less. I wonder if that is considered training? Altair crumples to the ground.

Abstergo Labs

Desmond awakens beneath the LCD sneeze guard and Warren Vidic is pleased to see his rapid adaptation to the Animus but reluctantly lets him take a break. Lucy and Dr. Vidic return to the conference room leaving Desmond alone to explore. Before you start trying to climb the walls of the lab, you must realize that Desmond is not like Altair. In fact, he can do only two things, talk and lie down. He is a lot like your grandma. With his limited mobility, walk Desmond back to his bathroom and get close to the vent to hear Lucy pleading with Vididc to slow down the sessions so that Desmond is not hurt. Vidic disagrees; the tight deadlines dictate this hurried schedule.

Heading back around to the main room, Vidic finds Desmond and says that the session has been a long enough for today and he should go rest. Talk to Lucy and Desmond reveals that he grew up on a group farm that trained kids how to become assassins. The group was radical and he escaped when he was 16 because he thought it was too strange. I’ll tell you what is strange, a 16 year old running away from assassin school. When I was 16 I was teaching myself how to be an assassin. Of coarse it was with a Nerf dart gun and a stick with a broken off end but it was in the same spirit. Head back to the bedroom and sleep.

The text at the bottom says its “the following morning...” and the screen goes dark. Dr. Vidic stands over Desmond as he rises. Desmond scoffs and ironically says “Oh! I wonder who I get to kill today?” Shut up you sarcastic assassin school dropout. Dr. Vidic explains that Desmond’s ancestors had it right, you should use a little bit of killing to correct a corrupt society. Yup its that type of game.


 




Be first to comment this article
RSS comments

Only registered users can write comments.
Please login or register.

Powered by AkoComment Tweaked Special Edition v.1.4.6

 
< Prev   Next >

  Copyright Game Intestine 2007