Memory Block 6: Robert de Sable (Arsuf)
How To Get to Arsuf:
This confrontation with Robert does not take place in a
city but in a place called Arsuf. To get there you have to leave Jerusalem
and select “The Kingdom” from the menu. Then, ride south through the Kingdom to
the Arsuf icon. Considering the over world was pretty much useless when they
implemented the “Select Destination” menu, this last farewell ride through the Kingdom seems like an apology to the
really talented team who designed it.
Up until this point Altair was the silent killer who
would avoid confrontation so he could silently snipe the target with his secret
arm blade before running off to disappear among the crowd or vanish inside a
rooftop garden. Forget all that because when he gets to Arsuf, Altair turns
into a one man, twelfth century, panzer-tank-bad-ass who makes a frontal
assault on the entire Crusader army.
To get through the area, climb over the barricades, scale
the watch towers and confront all the troops who pour out in combinations of
ten. Don’t fret how many are attacking you because whether it is two troops or
ten, only one guy attacks you at a time. In fact, their attack pattern is a perfect
demonstration of how a radial engine works – they stand around in a circle and only
one fires at a time.
At the end of the gauntlet, Altair approaches King
Richard’s camp to see him surrounded by his men. Altair retells the whole plot
of the game and Robert steps forward to counter this accusation by saying “this
assassin is just worried we are going to attack their secret fort.” Then,
instead of killing Altair instantly because he is, an assassin, the same race
as the Saracens, and responsible for slaughtering more than 30 of his troops on
the way in, King Richard just says “this guy makes a fair point.” And then
showing great executive decision making, he orders Altair and Robert to fight
and the survivor decides the action he should take. Then, it is 10 vs 1 fight
against Altair.
Blue Screen of Death:
The fight ends with Robert de Sable dying in Altair’s
arms. With the nine Templars and their brain washing scheme done Altair assumes
everything has been righted. Robert then reveals the big twist - there were ten
men who stole the treasure and know what the Pieces of Eden does. The final one
being Al Mualim. Unlike the Templars, Al Mualim does not want to share it with
humanity and ordered the other nine dead so that he could have it to himself. The
Basic message to take away from this game: past or the future, don’t trust anyone
with a beard.
After emerging from his final words with Robert, Altair
finds King Richard is happy, almost grateful, that Altair is so favored this
day. Didn’t Richard just watch Altair kill all his comrade-in-arms? Then, nonchalantly
standing among the corpses of his best men, Richard asks why Altair came all
this way to kill Robert. Was it vengeance? No, says Altair, it was justice so
there would be peace in the holy land. This being the climax of the game, the designers
thought this would be the perfect time for a very long conversation that
touches on the irony of killing for peace, humankind’s predilection to
violence, and the possibility of middle east peace. With the waxing on over,
Altair returns to Masyaf.
Before we go on I am just wondering how the heck this
game is not more conscious of how it fits into 2007 world politics. You have
two nations one from the West, one from the East engaging in a hot conflict.
Then, you have a third party of insurgents who operate on the city streets
using guerilla tactics to assassinate both sides of a conflict. If this isn’t a
perfect retelling of Al-Quida’s role during the Sunni/Shiite/Coalition conflict
in Iraq, I
don’t know what is. And there is no mention of it. None.
You will probably say, I use games to escape form
politics and keep it out of my games. I’m not saying Altair or King Richard should
diverge on a 10 minute monologue about the evolution of terrorism and such. All
they had to do is have someone call Altair a terrorist to make people think. Think
about how strange it is that we are playing as, and are sympathetic to, a
character who could be considered a terrorist and works for a terrorist
organization. Other games have been tangentially similar to terrorism but a game like this is almost a perfect retelling of a
similar conflict we are experiencing right now.
It seems as if the Assassin’s Creed design team were
purposely trying to keep away from this issue and in effect really chickened
out content wise. It is as if this game were written in a pre 2001 world. The
first screen that preemptively warned us that this game is from a “multi cultural team of various
religious faiths and beliefs” was a sign that this team was walking on
eggshells. Too bad though, I guess this is just another missed opportunity from
Assassin’s Creed.
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