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Memory Block 3: Abstergo Labs

Desmond is yanked out of his Animus trance because it is overheating. What do you expect when it’s technology is based on an array of six heat lamps. Dr. Vidic says “Christ! It’s always something.” Lucy is tasked with fixing it and giving hourly status reports. Lucy tells Desmond to go lie down probably so she isn’t bothered by Desmond’s regular barrage of “where am I? And who do you work for?” Nothing doing, go bug her. She says that she is a prisoner much like him. Many years ago she was working on her PHD but was rejected because she was researching what could be considered late-night-public-access-grade-pseudo-science. Dr. Vidic hired her because he saw past the crazy and realized it’s potential. When she finished building the Animus some thugs from the corporation kidnapped her and threatened to kill her but the doctor intervened and spared her life. For that reason she is in his debt.

When she won’t talk anymore, head into Desmond’s room. He is alarmed to see the closet door open and a stack of fresh linens. He immediately assumes that someone had been in there (or possibly a maid). If you go over to inspect the closet, you find an access code (where? Sewn into the towels?) With the code you can open your cell door and explore the laboratory. Take this opportunity to access the terminal on the Animus and ease drop on Lucy’s emails if you have not done so already.

The next morning the doc’s mood has swung the other way and he is practically dancing into Desmond’s Bedroom. With Lucy’s modifications Desmond can stay in the Animus even longer – I hope that doesn’t mean we now have find all of the investigation points. Vidic says that every major breakthrough has come from Abstergo or one of its subsidiaries. Even the Macarena? The trick, which he is happy to explain, is that they don’t invent, they just find them. Abstergo is also responsible for deciding when we, as a culture, switch from Friendster to Myspace to Facebook.




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