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Memory Block 3: Garnier de Naplouse (Acre)

According to the historian Jade Raymond in this interview, Acre was under European occupation during the third crusade. To make this more apparent, the level designers have filled this city with buildings and churches that have a more western aesthetic. Notice that many of the structures are hollow with partially standing bombed-out walls like every Stalingrad level in a WWII game. This is probably a result of when the Europeans assaulted the city. The color tint is also a soft blue, almost cold, as in winter. Let’s call it Lion in Winter blue. The best part of Acre, though, is that all the residents speak with an eastern London cockney, its like playing a Peter Molyneux game.

Remember, if this is your first visit to a city, you must climb a tower to expose the Bureau icon. Walk over to the local Assassin’s Bureau and talk to the leader there whose job is to give you missions and to continuously re-organize the shelves full of secret assassin equipment. He tells Altair that Garnier de Naplouse is the target.

Investigation:

If you are trying to decide which of the three missions to undertake, I highly recommend the interrogation one. Before assaulting him he gives this fantastic Monty Python quality speech about the benefits of the Dr. Garnier. With the other investigations you learn that Dr. Garnier is a questionable doctor who seems more intent on experimenting on his patients than actually treating them. He gets his supply of patients from the slave trader in Jarusalem. The only time to attack is while he is making his rounds through his crazy hospital.

The Kill:

When Altair approaches the hospital a man comes running through the courtyard yelling “please, you must help me.” Two guards grabs him and then one of them actually donkey punches him. The gates open and in comes Dr. Garnier. While trying to scurry away from the doctor, the patient says “you took their souls. You will not have mine.” Then, he runs around the crowd fruitlessly telling them that Garnier lies. Both of his legs are broken in retaliation. That’s is some tuff treatment but, you have to remember, it is the middle ages and they thought induced bleeding was good for you and that seizures were signs of God talking through you. Garnier was probably just using a stethoscope to listen to his heart and this guy thinks that his soul was being stolen.

Issues about patient care aside, you need to get to the doctor. You can take the strong arm approach and kill the guards lining the roof and jump in, or, you can sneak in with the sages (you first have to help the citizen under attack for them to appear.) No matter how you get into the hospital you have to deal with an army of lepers milling about the hospital ward. They give you more trouble than the doctor himself. The doctor defends himself if provoked, so try to sneak up on him. 

Blue Screen of Death:

During this Crystal Blue Revelation the doctor reveals that he saw these patients as his children and that he was just helping street people who would otherwise be living in sewers and prisons. He then claims to have created psychotropic drugs out of herbs that restored them to “fully competent guards.” I wouldn’t quite consider the guard’s intellect fully functioning considering they loose your trail if you sit on a bench.

Assassin Debriefing:

This speech really had an effect on Altair. To the City’s Assassin Bureau he confesses that he has an uneasy feeling about killing a man who believed he was helping people. When Altair brings his uneasiness to the Chief Assassin, Al Mualim says that these men were drugged by herbs and can not be trusted. He says that others accuse him of drugging his team of Assassin’s. This is your second reference to hashing. See the first part of memory block three for more information.




 




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