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The Ruins

So take all the suspense, villainy, and action that you found in part I of this demo and tuck it away in that part of your brain responsible for unfulfilled longing for the American release of Blue Dragon. Part II is a purposeless jaunt through a grassy meadow that is attributed the name The Ruins. When I say attributed, I intend to be vague because I don’t know who would consider this area ruins. There aren’t any lithic remnants of some ancient culture hinting at a paradise lost. No. There are just some old abandoned metal machines lying discarded along a grassy hill. Calling this area The Ruins is like considering my neighbor’s yard full of rusted out lawn equipment the next Pompeii.

Your goal in this area, which is never mentioned, is to kill a multi-headed snake and then kill a demon tree. Oh, there are also five machines that, when activated, unlock a chest that contains a nearly useless artifact. I thought this machine hunt was the goal of this demo. I even documented how to find all the machines. I am including the directions below not because I think it is important that you activate them (it’s a fool’s errand) but because I spent so long writing it up it would be a waste to delete it. Oh why do these machines look like a huge pair of tits?

Again, don’t do what is in this table, it is a waste of your time:

Machine 1: Starting area, located along the eastern wall of the zone.

Machine 2: Head north out of the starting zone. In the path leading to the next zone is a machine.

Machine 3: Then turn east. In the pathway there will be a second machine.

Machine 4: Head east from the 2nd machine and you will enter another open meadow. Continue east skipping the multi-headed hydra beast. This thing can paralyze your entire team giving you a quick game over. Instead head straight east and there it is, sitting in the next little corridor.  To continue east is to find a dead end and a chest with an ancient king’s ring in it.

Machine 5: Head north from the second area. From there, head north through another corridor. This place will be swarming with the purple Howling Leopards. The machine is located along the northern curve of the area.

The Unlocked Chest: From machine 5, head to the western edge of the area to the chest that is sitting under the tree.


 Now if you intend to beat Part II of this game and you just unlocked all those chests, shame on you. Restart the demo because you wasted a good portion of your 60 minutes that should have been spent defeating these two bosses.

To find the hydra (which is the main goal of this area) use the following directions:

  • From the starting area, go north one zone and then head east to the next area.
  • There, blocking the passage is the Gorgon Hydrattler. But, before you attack it, you will need to properly equip your party. Press Y to open your equipment screen, select Accessories and then equip Jiro and Marumaro with the Ancient Warrior’s necklace. This will prevent petrify which is an attack that both of the next two bosses will use extensively.

BOSS: Gorgon Hydrattler

  • Despite his punishing attacks, the Hydrattler is quite low in HP. One uncharged hit with Groundus or the Groundus Magic Sword will kill him. However, his quick attacks will mean you will spend most of the first part of this battle just trying to recover your party from being petrified or KO’d.
  • When at least one member of your party is alive, hit it with Black Magic Groundus or use groundus magic sword (don’t charge it at all)

The snake beast dies and another area that is beyond him is now accessible.  Run east but stop before heading into the next area. Open the chest to get a Gravitic Earring. Equip Marumaro with it and you can greatly reduce the amount of damage he will take from the next boss. Be sure to stop and heal up your party using the spell menu.

When you do proceed through the next area, you encounter Ghost Yeat. In case you are wondering, yes this is the vengeful spirit of Irish poet William Butler Yeats trapped in a deciduous tree. So let this boss be a lesson to anyone who wants worship the occult and write poetry that is out of time with your modernist peers. You may just come back as a demon tree with a raging case of gingivitis.

BOSS: Ghost Yeat

  • If the Yeat casts “Boost Fire” it is building up a defense against fire so you should always hit him once with a Waterus magic sword to take that advantage away.
  • Once “Boost Fire” is stripped away, have everyone hit him with Flarus attacks
  • If it casts “Boost Fire” again, hit it again with Waterus.
  • Keep your party healthy by having Jiro cast cure-all (for petrify) and revive for the KO’s.
  • Keep an eye out for a menu item called “Corporeal”. These are the charged one time attacks that each character will get after being hit enough times.
  • A Corporeal attack by two of your party members should take care of Ghost Yeat.
  • During the battle don’t use windus, waterus or shadow

So, the battle ends and you get still shots of the upcoming game. I could make up some dialog here and come up with some exclamations that Marumaro would make but I will spare you. Thanks for playing Blue dragon and reading this guide..


 

 




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