Ancient city of Giruvegan
Ashe starts reciting poetry. Fran, unable to one up her this time decides to draw attention to her self in another way: complain about the mist. Balthier says we should wait for Cid because he is not here yet. Balthier is afraid to enter the city because it may make everyone go Dr. Cid Crazy. Ashe looks ahead and sees Rasler again – Vaan says we should follow her.
GATE OF EARTH > GATE OF WATER > THE TRIMAHLA WATER-STEPS > THE AADHA WATER-STEPS > THE HAALAMIKAH WATER-STEPS > GATE OF FIRE > GATE OF WIND
GATE OF EARTH: proceed down the raised path and use the save stone to left. Teleport to town to pickup the following if you need them
Shopping List
- 10 x Phoenix downs
- Most of your party should be at level 36
- Curaja for Tanks and Healers
|| HOUR - 54:21 ||
GATE OF WATER
Hearbeat. A man with no head and very large shoulders whips his sword around. Ha! Look at those crappy wings. Daedalus attacks us and we are in for another boss fight:
----- BOSS: Daedalus (x41a) -----
Gambits:
- Healer
[Any > Phoenix Down]
[Any > Protect]
[foe: Haste > Dispel]
[Foe: Undead > Curaja]
Tanks:
[self > Haste]
Part I:
- Attack with two tanks and one healer.
- Make sure he is dispelled.
- Bash away at him using your two tanks and healer casting Curaja.
Part II: 1/3 energy left
- As Daedalus’ health gets lower, his attack speed increases
- When he is at 1/3 energy, use as many quickening as you have available.
- If he is still alive after the quickenings, turn off all tank gambits except for the tank’s [Foe > Curaja].
After the defeat of the boss, return to the save stone back in GATE OF EARTH.
The area of Giruvegan is one big love note to Greek mythology. For one thing, Giruvegan parallels the Greek legend of Atlantis: lost, covered in water, technologically stunning. Secondly, the boss you just fought, Daedalus, was the inventor of the great labyrinth and placed the Minotaur in the middle of it. He also crafted the wax wings for his son Icarus (represented by Daedalus’ crappy wings). And just like the Daedalus myth, the next few zones in Giruvegan are mazes.
But, before you enter the maze, you should prepare because this is the last place to get supplies before two very difficult bosses.
Shopping List:
Most of the following can be found in Balfonheim Port.
Boss #1
- 10 x X-Potion
- 20 x Phoenix Down
Boss #2
- 10 x Echo herbs
- 10 x Vaccine
- 10 x Chronos tear
- Regen
- Immune
- Blizzaga
- Oil
- BUBBLE
Note: I suggest being at the 35 to 36 level for the start of Giruvegan. Then use the enemies in the THE TRIMAHLA WATER-STEPS and THE AADHA WATER-STEPS to level up to 40. Be sure to equip your embroidered tippets and grind away in preparation for boss 1.
|| HOUR - 54:44 ||
THE TRIMAHLA WATER-STEPS
The entire area is a giant dark room that is lined with those tiny lights that they use on the walls of movie theaters. This zone is a maze of green shields and switches that unlock them. Press the switches in the following order:
- From the entrance, head south
- Touch Avrio Gate Stone
- Continue south to the southern most corridors
- Chthes Gate Stone
- Then head north to the next left, pull a u-turn so you will be heading south.
- Wind your way west by zigzagging through the next hallways.
When the clan reaches the bottom, walk across the clear green lily pads.
THE AADHA WATER-STEPS
Continue through the switches much like the last zone.
- Touch Paron Gate Stone (This gate switch is not necessary but it will unlock a treasure later)
- Then Wind down the path heading north.
- Touch Parelthon Gate Stone (The corresponding gate is back at the start of this zone. It is not necessary to go back so continue along the path which leads west from the stone)
- Zigzag south to...
- Tychi Gate Stone: Turn around and head back the way you just came. Journey North West to exit the THE AADHA WATER-STEPS.
When you get to the most north western platform, step off the western side of it – even though there is nothing below you. A green path will appear. Don’t worry, that annoying grinding sound is coming from your party walking on the energy field. Stop and the sound stops. I thought it was my heater making that sounds and actually stopped my game and went over to the air intake to see if anything was loose.
Cut Scene: The clan walks along the platform and there is a giant glowing beehive to the right. At least I think it is a beehive – it may just be a giant dog turd if that dog had eaten Tinkerbell. Penelo says “I can’t shake the feeling were somewhere were not meant to be”. Then Basch gets real close to her, able-to-smell-him close. You can even see Penelo back up a bit. Vaan shows off his abs again and Basch says “you’re sounding more the sky pirate every day.”
Continue across the green path and open the green scissor-like gate. Save at the blue crystal.
|| HOUR - 56:33 ||
Open the gate and head to the west end of the zone. Climb to the top of the long set of stairs. When you get to the top walk off the edge of it. The green will extend again.
This next boss is one of the hardest yet. The biggest challenge from this boss is that all techniques are useless. That means charge is off the table. I beat this one on pure luck and with Balthier standing alone on the corpses of his fellow team-mates with 25% of his health left. All I can say is try the following technique and hope for the best.
Cut Scene: Tyrant comes running at you and it seems like he can’t stop. He looks like a dragon and I have lost count as to how many bosses we have fought that have wings.
----- BOSS: Tyrant -----
LEVELS:
- Healers: 40, 36, 38
- Tanks: 40, 41, 36
GAMBITS:
Healers:
[Ally: any > phoenix down]
[TANK > decoy] //replace TANK with the character that is your tank
[TANK > haste]
[Ally HP = 30% > X-Potion] (Use Cura when out of X-Potion)
[Foe: Status = Shell > Dispel]
[Foe: Any > Blizzaga]
Tanks:
[Foe: Any > Blizzaga]
[Foe: Any > Attack]
- Go in with one tank and two healers.
- When your healers are out of MP swap them out. I even used a few of my tanks as healers for this match.
- Be sure to cast dispel right at the start of the battle.
- Have your tank attack with the blizzaga attack until his/her MP is gone, then attack.
- Don’t cast quickenings until he is down to his last 10%. You need the MP for the fight.
- I confess that I used two ethers on this one.
----- End: TYRANT -----
Again, this one is tough and it will take many tries to defeat him. When defeated, turn around and save at the blue crystal that was before the boss.
|| HOUR - 57:07 ||
Touch the way stone that is left after the boss has been defeated and you will be transport to the center of that beehive/turd/cream of wheat pile.
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