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Ancient city of Giruvegan

Ashe starts reciting poetry. Fran, unable to one up her this time decides to draw attention to her self in another way: complain about the mist. Balthier says we should wait for Cid because he is not here yet. Balthier is afraid to enter the city because it may make everyone go Dr. Cid Crazy. Ashe looks ahead and sees Rasler again – Vaan says we should follow her.

GATE OF EARTH > GATE OF WATER > THE TRIMAHLA WATER-STEPS > THE AADHA WATER-STEPS > THE HAALAMIKAH WATER-STEPS > GATE OF FIRE > GATE OF WIND

GATE OF EARTH: proceed down the raised path and use the save stone to left. Teleport to town to pickup the following if you need them

Shopping List
- 10 x Phoenix downs
- Most of your party should be at level 36
- Curaja for Tanks and Healers

|| HOUR - 54:21 ||

GATE OF WATER
Hearbeat. A man with no head and very large shoulders whips his sword around. Ha! Look at those crappy wings. Daedalus attacks us and we are in for another boss fight:

----- BOSS: Daedalus (x41a) -----

Gambits:
- Healer
[Any > Phoenix Down]
[Any > Protect]
[foe: Haste > Dispel]
[Foe: Undead > Curaja]

Tanks:
[self > Haste]

Part I:
- Attack with two tanks and one healer.
- Make sure he is dispelled.
- Bash away at him using your two tanks and healer casting Curaja.

Part II: 1/3 energy left
- As Daedalus’ health gets lower, his attack speed increases
- When he is at 1/3 energy, use as many quickening as you have available.
- If he is still alive after the quickenings, turn off all tank gambits except for the tank’s [Foe > Curaja].

After the defeat of the boss, return to the save stone back in GATE OF EARTH.

The area of Giruvegan is one big love note to Greek mythology. For one thing, Giruvegan parallels the Greek legend of Atlantis: lost, covered in water, technologically stunning. Secondly, the boss you just fought, Daedalus, was the inventor of the great labyrinth and placed the Minotaur in the middle of it. He also crafted the wax wings for his son Icarus (represented by Daedalus’ crappy wings). And just like the Daedalus myth, the next few zones in Giruvegan are mazes.

But, before you enter the maze, you should prepare because this is the last place to get supplies before two very difficult bosses.

Shopping List:
Most of the following can be found in Balfonheim Port.
Boss #1
- 10 x X-Potion
- 20 x Phoenix Down

Boss #2
- 10 x Echo herbs
- 10 x Vaccine
- 10 x Chronos tear
- Regen
- Immune
- Blizzaga
- Oil
- BUBBLE

Note: I suggest being at the 35 to 36 level for the start of Giruvegan. Then use the enemies in the THE TRIMAHLA WATER-STEPS and THE AADHA WATER-STEPS to level up to 40. Be sure to equip your embroidered tippets and grind away in preparation for boss 1.

|| HOUR - 54:44 ||

THE TRIMAHLA WATER-STEPS
The entire area is a giant dark room that is lined with those tiny lights that they use on the walls of movie theaters. This zone is a maze of green shields and switches that unlock them. Press the switches in the following order:
- From the entrance, head south
- Touch Avrio Gate Stone
- Continue south to the southern most corridors
- Chthes Gate Stone
- Then head north to the next left, pull a u-turn so you will be heading south.
- Wind your way west by zigzagging through the next hallways.

When the clan reaches the bottom, walk across the clear green lily pads.

THE AADHA WATER-STEPS
Continue through the switches much like the last zone.
- Touch Paron Gate Stone (This gate switch is not necessary but it will unlock a treasure later)
- Then Wind down the path heading north.
- Touch Parelthon Gate Stone (The corresponding gate is back at the start of this zone. It is not necessary to go back so continue along the path which leads west from the stone)
- Zigzag south to...
- Tychi Gate Stone: Turn around and head back the way you just came. Journey North West to exit the THE AADHA WATER-STEPS.

When you get to the most north western platform, step off the western side of it – even though there is nothing below you. A green path will appear. Don’t worry, that annoying grinding sound is coming from your party walking on the energy field. Stop and the sound stops. I thought it was my heater making that sounds and actually stopped my game and went over to the air intake to see if anything was loose.

Cut Scene: The clan walks along the platform and there is a giant glowing beehive to the right. At least I think it is a beehive – it may just be a giant dog turd if that dog had eaten Tinkerbell. Penelo says “I can’t shake the feeling were somewhere were not meant to be”. Then Basch gets real close to her, able-to-smell-him close. You can even see Penelo back up a bit. Vaan shows off his abs again and Basch says “you’re sounding more the sky pirate every day.”

Continue across the green path and open the green scissor-like gate. Save at the blue crystal.
|| HOUR - 56:33 ||

Open the gate and head to the west end of the zone. Climb to the top of the long set of stairs. When you get to the top walk off the edge of it. The green will extend again.

This next boss is one of the hardest yet. The biggest challenge from this boss is that all techniques are useless. That means charge is off the table. I beat this one on pure luck and with Balthier standing alone on the corpses of his fellow team-mates with 25% of his health left. All I can say is try the following technique and hope for the best.

Cut Scene: Tyrant comes running at you and it seems like he can’t stop. He looks like a dragon and I have lost count as to how many bosses we have fought that have wings.

----- BOSS: Tyrant  -----

LEVELS:
- Healers: 40, 36, 38
- Tanks: 40, 41, 36

GAMBITS:

Healers:
[Ally: any > phoenix down]
[TANK > decoy] //replace TANK with the character that is your tank
[TANK > haste]
[Ally HP = 30% > X-Potion] (Use Cura when out of X-Potion)
[Foe: Status = Shell > Dispel]
[Foe: Any > Blizzaga]

Tanks:
[Foe: Any > Blizzaga]
[Foe: Any > Attack]

- Go in with one tank and two healers.
- When your healers are out of MP swap them out. I even used a few of my tanks as healers for this match.
- Be sure to cast dispel right at the start of the battle.
- Have your tank attack with the blizzaga attack until his/her MP is gone, then attack.
- Don’t cast quickenings until he is down to his last 10%. You need the MP for the fight.
- I confess that I used two ethers on this one.

----- End: TYRANT  -----

Again, this one is tough and it will take many tries to defeat him. When defeated, turn around and save at the blue crystal that was before the boss.
|| HOUR - 57:07 ||

Touch the way stone that is left after the boss has been defeated and you will be transport to the center of that beehive/turd/cream of wheat pile.


 




Comments (6)
RSS comments
1. Written by kwakerjak on 17-02-2007 00:04 - Guest
 
 
Actually, for me, Tyrant was incredibly easy, which surprised me somewhat, given how difficult he's made out to be here. The gambits weren't even that complicated. If you have at least one tank that uses melee weapons, and one that uses ranged weapons, you shouldn't have much of a problem. 
 
Tanks: 
[Foe: any > Attack] 
 
(Yes, it's really that simple) 
 
Here's the important bit: your casters. 
 
Casters: 
[MELEE TANK > Decoy] 
[Foe: any > Dispel] 
[Ally: any > Protect] 
[Ally HP = 60% Curaga] 
 
Why 60%? Becuase one of Tyrant's attacks is basically a beefed up Gravija spell that ignores Reflect and other armor-boosts. But, as far as I can tell, it has a small radius. The move, by its nature, damages your characters by 50% of their Max HP. Thus, you don't want to let your decoy's HP drop that low. Ever. 
 
During the actual battle, let Tyrant focus on your melee tank. Your ranged tank will more than likely back away from the target before firing, as that's what their AI is programmed to do. Your party leader should be your caster, whom you should keep at a distance from your tanks using the control stick. 
 
Then, just let your tanks hack away, while your caster keeps the decoy healthy. If one caster runs out of HP, switch in another. If it looks like the decoy's HP is below 50%, have your ranged tank toss in a few Hi-Potions. 
 
Now, there is one caveat here: my characters were around level 45, rather than 40. Still, I think that setting a high percentage for your Curaga should make this relatively easy.
 
2. Written by kwakerjak on 17-02-2007 00:11 - Guest
 
 
One further comment: I neglected to mention that I always have [Ally: any > Phoenix Down] set as Gambit #1 for all of my characters, all the time. Of course, I didn't actually die when I tried this strategy out the first time, but still, one can't be too careful.
 
3. Written by fer on 06-03-2007 18:51 - Guest
 
 
Are there codes for infinite health?
 
4. Written by Zukalous on 07-03-2007 16:26 - Guest
 
 
Not that I am aware of. There was a point when I wanted to enable god mode and just blow right through the game.
 
5. Written by ff12 forever on 29-06-2008 21:01 - Guest
 
 
cheat codes would be pointless.. final fantasy is famous for it not having any cheats. in hte long run it makes the game more fun
 
6. Written by Rogue on 03-07-2008 04:51 - Guest
 
 
Yeah, don't make the mistake I did, by buying action replay max and using codes such as Max gil and Easy leveling, it really makes the game boring. 
But if you really want to use cheatcodes, I recommend you complete the game once without the cheats, then play it again with the cheats, I did that with Final Fantasy X but with FFXII I went right ahead and used the cheats.
 

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