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Barheim Passage

The Barheim Passage appears to be a mine or a subway system.  There are tracks and broken mine cars.  The wires sit everywhere. 

The arches in this area are directly copied from a real-life building in Spain called the Great Mosque of Cordoba.  Those alternating red and white stripes that make up the arches are one of the most copied elements in all of architecture.  You will see it everywhere, even in modern architecture.  I live by the University of Arizona and several buildings make use of it. See the following images.  By the way, each stripe that makes up the arch is called a voussoir (pronounced voss-wa). 

 

voissoirs


 cordoba
Voussoirs are the parts of the arch
 
ua_voissoirs
Red/White Voussoirs at Arizona Museum   Great Mosque of Cordoba

Now go tell your mom that you learned about architecture from a video game and maybe she will buy you another one.  Specifically, have her pre-order of God of War II.  Based on early screen shots, there is a lot of real world architecture in it.

THE LIGHTWORKS > OP SECTOR 29 > GREAT EASTERN PASSAGE > OP SECTOR 36 > OP SECTOR 3 > OP SECTOR 37 > SPECIAL OP SECTOR 3 > NORTH-SOUTH JUNCTION > GREAT CENTRAL PASSAGE > THE ZEVIAH SUBTERRANE > TERMINUS NO. 4 ADJUNCT

THE LIGHTWORKS
Open the nearby treasure chests and use the save crystal

|| HOUR - 4:13 ||

From the second story, walk up to the large cylindrical thing in the middle of the room.  Balthier says the fuse is blown so there is no power.  Talk to the merchant at the bottom to get a Tube Fuse.  Go back up to the cylinder and insert it.  Then, go back to the bottom floor and sell all your loot except for teleport stones.  You can sell anything in your “items” category that is not equipped. 

Now is also the time you need to pick who will be your casters and who will be your tanks.  A caster will be the person is responsible for healing, applying status cures, enemy status ailments and shooting off magic attacks.  Tanks are the front line of team and will need the best weapons and best armor.  It really doesn’t matter which character you pick for which role because none of the characters in FFXII are pre-disposed to one job or another.  Furthermore, by the end of the game most of your characters will have so many licenses that their abilities will overlap.  It is just in this early half of the game that you must assign roles and stick to them.

I arbitrarily picked Fran and Balthier as my caster.  I use Vaan and Balthier as my tank.  When you pick your caster, buy just that person the Poisona square from the License Board.  Note, to use the spell you must buy it from the License Board and have purchased the spell from the merchant. 

See Lloyd1337’s License Grid map at GameFaqs (http://db.gamefaqs.com/console/ps2/file/final_fantasy_xii_license_grid_na.png)

Shopping List
- Blizzard for everyone
- Thunder for caster
- Slow caster
- Blindna, Poisona (for your caster)
- 2 x phoenix downs

If you don’t have enough to buy all of these things fight through the dungeon to gain loot.  Then, come back to this merchant and sell what you have collected.

Tanks:
On the License board, head straight south to pick up Shield block, battle lore, +100 HP and that quickening.

Path – send a second tank to the north east to pickup Accessories, 2, 4, 5, 9, then the quickening.

Casters: Buy the Magick lores.  The direction they will head on the board is north east. 

When done with your purchases, press the switch that is adjacent to the merchant and enter the opened door.


Balthier explains that this whole area is basically a big mimic crack den where they lie around sucking down the juice.  When you first see one, run right up to it and kill it to prevent it from further consuming the power.  The fight is easier if you cast their weakness, blizzard.  In order to find them all in the level, regularly check your map and look for the word bubble/exclamation point icon. 

OP SECTOR 29: 
Continue south through the dungeon and focus all attacks on any mimics that are feeding off of the power.  Continue south through here. 

GREAT EASTERN PASSAGE
When you get to the middle of this zone, head up the narrow hallway that leads north.  There is a map urn at the end of it.  Head south here and enter the door located along the northern wall to get to...

OP SECTOR 36
Kill the mimic in here and return to GREAT EASTERN PASSAGE.  Move south to...

SPECIAL OP SECTOR 3
Kill all the mimics in the room then go to..

OP SECTOR 37
Head to the north end of the room to the switch.  Press it to unlock the gate located back in OP SECTOR 3.

Cut Scene: Fran says the “mist seethes.”  Basch, with a bad case of Kerri Russell hair, finds a sword.  Balthier coos “Nice moves captain” – that sounded like a come-on to me.  Vaan corrects him: “traitor.”  Whoa touché.  They have a little back and forth and Vaan accuses Basch of killed his brother Reks.

Bloobidy Bloobidy Bloobidy – Flashback:

We hear a bunch of stuff that is real fast and blurry.  Somehow Balthier was able to make sense of it realizing that Basch has a twin brother who actually did all the killing.  Vaan does not believe it and I wouldn’t either.  Then Balthier ends the argument by giving the most half-assed resolution – “what is done is done”.  Now nothing is resolved and we can have another flashback and more confrontation later.

|| HOUR - 5:00 || 

queen

 

 Cut scene: A thick green viscous fluid pours over the mimics as they are dropped from the mimic boss.  I know it is wrong, but I just got a hankerin for omlettes.  Pan back of the beast and we find out her name is Mimic Queen... wait, isn’t that the name of a Freddie Mercury cover band? 

 

     ----- BOSS: Mimic Queen (x07a) -----
Levels: All party members: 9
Gambits:
Caster
[ally HP < 60% > cure]
[Foe: any > blizzard]

Tank
[Foe: any > blizzard]

- She and her babies are vulnerable to Blizzard
- First clear out all the mini mimics that feed off the power.  If the power reaches 0 you are in big trouble.
- When all the mini mimics are dead, focus your attack on the queen.
- If the queen sends out more mimics, kill them before they feed for too long
- Use cure to keep your party healthy

     ----- End Mimic Queen -----

Cut scene: Everyone escapes from the collapsing underground and out into the desert.  Basch says “Damalscan air tastes so sweet” – maybe he thinks this is a dessert not a desert.  Balthier calls him captain again and says “lead the way.”  Basch says that it is time for his return.  Not in those words though, he says it in a Yoda sort of way. 

  || HOUR - 5:30 ||


 




Comments (3)
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1. Written by walshmyster on 07-04-2007 13:31 - Guest
 
 
i think it is 2 hard getting 2 the end of this level by far the hardest on the game
 
2. Written by Zukalous on 07-04-2007 14:05 - Guest
 
 
oh man, you have a loooong way to go still.
 
3. Written by Smauler on 01-05-2007 06:43 - Guest
 
 
Respect for putting a queen album cover in a ffxii walkthough - nuff said.
 

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"Jump onto his beard and climb to the top of his head. Most of these giants wouldn't be so vulnerable if they just practiced better personal hygiene. " - From The Shadow of the Colossus Walkthrough
 

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