Bhujerba
To start the quest for Penelo, proceed to the Aerodrome. The door to it is marked with an X on the map. Enter and talk to Balthier who is standing at the top of a little sunken living room, looking out the window. Tell him you are ready.
|| HOUR - 6:30 ||
Cut scene: The clan enters Balthier’s airship named “The Strahl.” It looks like it has a colorful candy shell. Balthier notices Vaan’s airship boner and asks him if he wants to look around. The adults plan the route to Bhujerba. Watch closely because Vaan looks down Fran’s shirt and she turns around like don’t even try it. Basch reminds that if anyone learns he is alive the Marquis will loose favor. Everyone was so happy when Basch was dead. The engines rev its wings lock into fly mode and it takes off into the sky. I guess that is the end of the game because the Strahl flew right back to the title screen. Tune in for Final Fantasy XIII to see if Penelo ever gets saved... Ah never mind.
Cut Scene: Penelo is doing her best Anne Frank when the bounty hunting lizards arrive. They are using Penelo as bait to lure Balthier so they can claim a bounty. Penelo looks at the window and says “where are you.” I feel bad for her because as those bounty hunters should know, a sky pirate wouldn’t give two craps about saving a little girl. But then again, Balthier is driving off to get her. Maybe sky pirate doesn’t mean what I think it does. Maybe in the world of Ivalice “sky pirate” is just another name for “high school guidance councilor.”
Cut Scene: The clan lands and some Imperial guards run by. Balthier turns to Basch and calls them “easy.” Yup, Balthier just call a pack of the guards sluts. Basch must know what he means because he nods in agreement.
Save:
|| HOUR - 6:45 ||
Walk out the back door to enter Bhujerba.
Cut Scene: The clan walks out into the city and Balthier says “The Lhusus mines are just up ahead so hurry so we can have time to visit the gift shop.” A sprightly you lad stops the clan and asks them if he “can accompany them”. Basch asks what errand the kid has in the mines and the kid retorts “well why do you want to go to the mines?” No! We asked first times infinity! Balthier offers to take the kid (who is named uh... ah... Lamont) as long as he can keep his eye on him. Vaan is all trusting of the kid – probably because he has not yet said anything about his brother. Vaan then blows Basch’s airtight cover when he uses his real name.
TRAVICA WAY > MINERS’ END > LHUSU SQUARE > LHUSU MINES
Buy a map from the moogle located at the first intersection of TRAVICA WAY. Upgrade your party in the shops as you proceed through twon.
Shopping List:
- A shield for Basch – just make sure that he has enough LP to buy the upgrade needed to equip the shield
- Antidote x 5 (buy from the potion merchant in LHUSU SQUARE)
- Add a gambit for [Self > Libra]
LHUSU SQUARE:
After buying the antidote from the merchant, run down the stairs to enter the Lhusu Mines.
Cut Scene: Balthier, as always, knows all about this place and of course has to tell us all about it. The Bhujerbans mine magicite out of it. Lamont one-ups him by telling him that this is neutral territory and the Empire rarely gets involved. I bet Lamont has a collection first place geography bee ribbons at home.
Cut Scene: A judge and his entourage are exploring the mines by Bhujerba’s local authority the Marquis. These mines are quite the tourist trap. The judge is there to make sure the mines are supplying the empire with an adequate amount of Magicite. All the talk about saddles, bridals, and whips is just a weird/wrong way of describing Bhujerba’s reluctant cooperation with the Empire. Think Bhujerba : magicite :: Middle East : oil. It is implied that the Marquis is helping the resistance fight the Empire.
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