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Feywood

In the GOLMORE JUNGLE walk south through WHISPERLEAF WAY > THE NEEDLEBRAKE > THE RUSTLING CHAPEL > FEYWOOD

GOLMORE JUNGLE
The jungle is filled with Hellhounds so you will need your party to be at level 35 to get past them easily.

THE RUSTLING CHAPEL
Chain the skeletons here, they are great for experience and loot.

swamp_sadness Exiting south, the clan arrives in the Feywood. It is a boggy, sloppy forest - think Never Ending story where Artax sank into the Swamps of Sadness.  Brilliant, gold Mist fills the air – watch for the cool effect in which your party will be reflected in it. The Mist is so bad I think it is responsive for the jumbled minimap.

Set gambits for [foe: undead > cura] [foe: haste > slow]

FEYWOOD: WALK OF FLITTING RIFTS > WALK OF STOLEN TRUTHS > ANTIQUITY’S END > REDOLENT GLADE > WHITE MAGICK’S EMBRACE > ICE FIELD OF CLEARSIGHT > THE EDGE OF REASON

WALK OF FLITTING RIFTS
As soon as you enter the FEYWOOD you are ambushed by a half dozen Deadly Night Shades. Even at level 35 they can be pretty difficult to defeat. If you are consistently having problems, run past them. There is no need to waste your time on them.

WALK OF STOLEN TRUTHS
The map urn is located in the north eastern most cul-de-sac. Check the full screen map.

ANTIQUITY’S END
Use the save crystal. Proceed through the southern gate.

Cut Scene: The clan is stopped because the mist is too thick to pass. Everyone just stands around thinking of way to get through. Except for Basch of course, he has is arms crossed and is staring right at Fran’s ass. Then, Ashe’s dead husband appears and clears out the mist. In the next room is a boss battle so have haste and protect cast on everyone. Proceed through the newly opened wall of mist.

Cut Scene: Panning shot of a Feywood clearing and a giant Georgia O’Keeffe painting attacks.

okeeffe

----- BOSS: Rafflesia (x41) -----

Levels: 35
GAMBITS
Casters:
[foe:any > disable] //at the start, make sure this is the first gambit

Tanks:
[foe: leader’s target > attack]

 

- The Boss will quickly drain all MP, so all magic attacks will need to be cast right at the beginning of the fight. Subsequently, all the remaining attacks on it will be done via physical attacks.
- Start the battle with your two casters with the only gambits to cast disable. This will remove all of the positive effects the boss has.
- Swap in anyone who has MP to spare and cast a quickening.
- Set all gambits to fix ailments with potions rather than magic. These are the affects it will cast – sleep (alarm clock), blind (eye drops), poison (antidote), confuse (smelling salts), sap(remedy)
- Heal with X-Potions
- After his power is lowered significantly, Rafflesia will spawn underlings. Kill them then get back to Rafflesia.
- Continue to bash away at the enemy.

----- End: Rafflesia -----

When the boss is defeated, return back to ANTIQUITY’S END to save.
|| HOUR - 53:42 ||

WHITE MAGICK’S EMBRACE
Find a second map urn in the east of the zone.

ICE FIELD OF CLEARSIGHT
There is no exit to this zone until you solve the puzzle. How to beat the puzzle:
- Run to any of the star shaped shrines (this puzzle is random and so you will have to try each one)
- Stand in the very center of the temple and if an exclamation point appear, press “X” and read the message. (If no exclamation point, go to another shrine)
- Use the right control stick to rotate the camera and notice which one of the openings flashes a green grassy area instead of the snowy one.
- Run through the opening that flashed that green scene and head in a straight line from there.
- Walk straight until you reach the next temple.
- Repeat the “X” press, camera rotate, and green door exit for another two shrines.
- The final shrine will have two huge and very difficult lizard beasts in them. To fight them, have everyone cast Blizaga on them.
- The final shrine will point you towards the newly opened gate to THE EDGE OF REASON

THE EDGE OF REASON
There is another shrine puzzle that follows the same rules as the one in the ICE FIELD OF CLEARSIGHT.

When arriving at the gate, summon the esper Belia and with him behind you, select “touch the gate.” Note: Before you can summon him, he must be purchased on the LP board – see the GameFaqs map of it. Also, the character who purchase it must have full MP.

Cut Scene: The parasitic twin moves his hands around before finishing it all off with a hyduken gesture and then the gate slides open. A land that looks like Invalice’s version of Waterwold sits on the other side. It is called the Ancient city of Giruvegan.


 




Comments (1)
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1. Written by kevin on 15-02-2007 01:33 - Guest
 
 
i was stuck on this dumb puzzle in the feywood for a couple hours i could get to the gate and find all the shrines but i couldnt figure out what to do once i got to the gate, ( i already knew about the dumb illusions that appear in the shrines to)
 

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