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Mt Bur-Omisace

Proceed north through the Paramina Rift towards Mt. Bur-Omisace. Just before you enter, make sure all party members have haste and protect cast on them – this is the last time before a boss battle.

Cut Scene: The camera pans over the black smoke that is rising from Mt. Bur-Omisace. The entire refuge camp is smoldering and everyone is limping around.

The imperial judges (sent by Vayne to pickup Larsa) came in and ransacked the village. The guards of the Temple attempted to fight them, but lost. The refuge tents were burnt in retaliation. Sad, I know, but a tent village really doesn’t take that long to re-build. Two sticks, a piece of cloth, and maybe an oil drum to burn wood in and then instant refuge camp.

Proceed through the camp and enter the temple.

The interior is destroyed and Judge Bergan (the one that grabbed Drace by her face) stands at the end of the hall. The judge knew that the clan went out to get the Sword of Kings for purposes of revenge. The Grand Kiltias is lying on the ground. No worries he is probably just sleeping; that is his day job.

Bergan wants the sword to ensure that no one can destroy the Empire’s Nathicite. Vaan sees a ghost appear behind the judge just like the one that was behind Fran’s sister, Mjrn. Fran says that he is using nethicite.

The judge then gives a speech the likes of which I have not heard since my junior year in high school when intermediate drama had their monologue competition. I can only assume that a side effect of manufactured nethicite is over-acting. Try to keep a straight face and if you can get past all that shouting he basically says that Vayne is now in total control and that Dalmasca will be wiped clean. Note his instance on man-made tools and his emphasis on control away from the gods. This is a bit of the theme of fate vs free will.

----- BOSS: Judge Bergan (x29a) -----
GAMBITS:
Caster:
[heal, phoenix down gambits]
[foe: target > slow] //Cast slow only on Judge Bergan
[ally: any > protect]
[ally:any > haste]

Tank
[self > decoy]
[self > berserk]

- Party: 2 tanks, 1 healer, 1 Larsa
- Start the battle by running backwards and gathering all the secondary judges into a tight group.
- When they are in the same area use all your quickenings, targeting one of the secondary judges. As long as you chain 3 of your quickenings, the splash damage should hurt the other ones too.
- Kill off the judges that survive the quickening.
- Setup your gambits so that the healer does not attack with magic and does not perform raise. Use phoenix downs instead.
- Make sure Bergan is always slowed
- Make sure your party is always hasted
- Let the bruisers hack away at him.

----- End: Judge Bergan -----

Cut Scene: Bergan dies swinging his swords wildly. He explodes and his is filled with a cool minty core with retsin. Balthier looks over him and discovers that Bergan’s bones were filled with nethicite.

The Grand Kiltias was indeed dead – he should have watched Bergan’s dreams instead of Ashe’s. Larsa is gone. Al-Cid comes in injured and calls Larsa a “young lordling” - I like. Gabranth was able to whisk Larsa away before Judge Bergan and Judge Zargabaath could.

According to a scouting report, Vayne is pulling together an attack and Al-Cid wants Ashe to prevent the war. To make the coming war easier, Ashe will use the Sword of Kings to destroy Vayne’s nethicite - the Dusk Shard. Balthier thinks it can be found in the weapons research facility called Draklor Laboratory.

As Al-Cid leaves, he tells Ashe that Larsa left a message that ”the differences between the two lands will fade.” Larsa always maintains his peaceful hopes for the future.

Balthier suggests that the clan proceeds to Draklor Laboratory on foot to avoid Imperial patrols. Methinks he is tired of driving the clan around like some sort of Dalmascan soccer mom. Note that this is the first time the clan will actually be venturing onto the Empire’s lands. This could be considered a pre-emptive strike.

Talk to Acolyte at the base of the temple stairs. He will give you the “Stone of the Condemner.” This will allow you to access a secret room in Stilshrine containing a special esper. This is just a sidequest and don’t do it now; the beast is much too powerful for you.

|| HOUR - 39:19 ||

You should go back and save at Mt. Bur–Omisace.
There are a ton of new things available in the shops.
Shopping List
- Dispel
- The next level of black magick elemental spells (they end in –aga)
- Make sure everyone (even Tanks) can cast firaga, haste and oil.
- Buy major armor upgrades for your Tanks. The Casters wont need as much armor as your front line.

The next stop is Nalbina fortress. Teleport to RABANASTRE. When you get there, head out the east gate proceeding as follows:
THE STEPPING > OUTPOST > YARDANG LABYRINTH.

On your way through the easterlands, you may be interested to know that you are now strong enough to kill the T-Rex.

NALBINA FORTRESS
A large air-ship is dropping a supply crate down to one of the towers. The place is full of water pools, huge waterfalls and lush trees. Much like Bhujerba and Rabanastre, Nalibna has that Arabian feel to it.


 




Comments (1)
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1. Written by tacrae on 24-07-2007 03:32 - Guest
 
 
Judge Bergans speech is so magnificent, he defies the will of the gods. Who needs Vayne? Bergan's vernacular could destroy all of Ivalice!!
 

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"Why, you may ask, is a dinosaur down here?  Because, dinosaurs love mines.  That’s why archeologists have to dig so deep to uncover them. " - Final Fantasy XII
 

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