Pharos - Second Ascent
The Second Ascent is about sacrifice. The Pharos levels are intended to be a tower that cleanses travelers by subjecting them to trials. It is almost like the Stations of the Cross in Christian Imagery.
THE REACH
Travel around the circle and use the save crystal located at 9 o’clock
|| HOUR - 63:40 ||
In the next part there are four doors and each will lead you to the end but you will have to sacrifice one thing. Here is the list of sacrifices and their location around the circle.
- Threshold of Wealth – no items – (2 o’clock)
- Threshold of Knowledge – no minimap - (4 o’clock)
- Threshold of Magicks – no magick - (7 o’clock)
- Threshold of Steal – no weapons - (10 o’clock)
I can’t stress enough to go into the knowledge door and give up the mini map. You are reading the guide anyway, I will tell you where to go. Plus, you can just push select and get a map anyway. If you are dumb and want to go in another door you are on your own. I will see you on the other side sucker – being dumb does not make you 133t.
So, having picked Knowledge as your path, go over to the altar and touch it. Open the door behind it.
From the door turn left and run up the stairs.
STATION OF BANISHMENT 60F
Using the map head. Move room to room towards the very south western edge of this floor. Proceed up the two flights of stairs.
You know with all the small chained rooms like this and the central column, this building could be converted into a pretty nice hotel.
STATION OF SUFFERING
There is a map urn in the northwest corner of this floor. However, to get to the next floor you need to proceed to the far south east corner. The easiest path is the one heading from room to room east and a little south. Head up the stairs to the next floor...
STATION OF ASCENTION
From the far southeast corner of this floor, head to the staircase which is in the northwest corner. The easiest way there is by going to the center ring and then running around it to the doorway at 2 o’clock. Then head west from there. Before you enter the long room, make sure your party is healed as you will be attacked by three really tough guys.
REACH OF THE DAMNED
Proceed to the central ring and save at the crystal.
|| HOUR - 64:24 ||
Run to the southwest corner of the ring and proceed through that doorway.
BOUNDS OF TRUTH
Run down the hallway and enjoy the icy environment. The final of the three watchers, Fanrir, looks like one of Siegfried and Roy’s wet dreams. Be glad Fenrir doesn’t exist (or that S&R couldn’t inbreed their tigers enough to create this monstrosity) because their show’s final act would have involved them each sitting on the backs of their own personal Fenrir as they swing stainless steal and ribbon covered battle axes at each other. Majesty and illusion would roam free in the background. Did I mention that the tiger striped loin cloth would be part of the show.
----- Boss: Fenrir -----
Levels:
Tank: 44, 43, 45
Caster: 44, 43, 44
- Send in 2 tanks and 1 Healer
- Dispel his positive effects
- Turn off all elemental attacks – including Firaga – he is immune
- Keep everyone enhanced with protect and haste
- Slash away at him.
----- End Fenrir -----
Proceed through the hall and the doors with the pink fallopian tubes on it. In the rotunda, touch the altar that corresponds to the ability you sacrificed before. Go to the 9 o’clock position of the rotunda and climb aboard the elevator. Your destination is 67F.
REACH OF THE OCCULT
Exit the elevator and use the save crystal. Then touch the way stone that is near it.
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