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The Palace of the Fates

The palace is glaringly white and there are two huge statues holding up the building. Their hands are turned in a bit awkwardly but generally look awesome.

Under the ramp and on the right side is a lever. Pull it and the ramp disappears and two attackers appear. One of them blows the warning horn. Attack the horn blowers first because each time they blow the horn a Cyclopes appears. Fight off all of the attackers and the force field above the center door disappears.

However, the grate will keep you locked out. To remove this grate, go to the right side of the door and find the small lever (there is chest right next to it). Grab this lever and then pull it around the front of the palace to start rotating the entire building. It will take several rotations to line up the opening, so you will must let go of one handle and run to the next one before the building slips back into its regular position. When the gate is correctly lined up, the building will lock into place and you can run inside.

PUZZLE: Rotating Room

Once you enter, the whole room will start spinning. For good measure, it also has flying creatures, floor spikes, and a grinding sound. Your goal is to stop the rotating by pulling a large stone block that will jam the inner ring. That block is in an alcove that is just right-of-center. You will have to wait for the stone room and the grates to line up correctly. Just watching the open grate as it rotates around the room (don't bother trying to get into those other rooms because you will have a chance to reach them when the room stops moving). When the open spot finally lines up with the stone block alcove, run up to the block (it has a spiral design on it), grab it and then pull it towards the center. The whole machine stops and you can now get the items hidden in the other alcoves. Be sure to grab the crank handle that is located in one of them.

Continue through the room and take the left staircase (the other way is blocked.)

CUT SCENE:
The camera pans across the plaza and up to a huge haystack that stands erect above an island across the sea. At least I think it is a hay stack. It could be a giant monument to Cousin It.

When you regain control of Kratos, explore this plaza. All of the various doors, cranks, and levers are not accessible to you yet. The only thing that you can do now is to head up the ladder and into the caged tower.

Inside the cage is one of those slow-time statues and a broken crank. Touch the crank and Kratos will insert the piece that you picked up in the rotating room. Rotate the device until it stops and as soon as you let it go, press R1+ L1 to freeze time. Jump from the tower and float around to your right and head for the balcony that was once blocked by flame jets.

PUZZLE: Lowering the Gate:

From the save, turn and enter the curving hallway. Run past the steam jet and go to the lever that is at the dead end. Pulling the lever will lower a nearby gate. However, the gate will rapidly return to its locked position so you will have to hurry to get over it. To do this, stand over the steam vent, double jump, open your Icarus wings, let the steam lift you, and then float over the gate.
This will take several tries. The biggest factor is the amount of time you spend on the steam vent. If you float to long, the gate will close before you can make it over. If you don't float over it long enough, you won't have enough height to make it over the gate.






Comments (1)
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1. Written by mini mo on 05-07-2008 17:22 - Guest
 
 
you should show diagrams (picture) to help the reader so he exactly knows what to do
 

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