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The Steeds of Time
When you get closer to the horses, claw your way up to the pedestal that is located at the back of one of the steeds. Find the nearby lever to lower the chain that will let Kratos swing to the other one.
CUT SCENE:
A large man is busily closing a large door. His name is Theseus and he is the head bouncer for The Fates. Now that I mention it, “The Fates” would be a pretty good name for a club (mental note recorded). The bouncer tells Kratos that he is serving in the name of Zeus; giving Kratos one more reason to kill Theseus. He then goes on to insult Kratos’s manhood and challenges him to a fight.
BOSS: Theseus
Part I:
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Wait for him to attack and save your magic until I tell you to
- Watch for his blades to glow blue – it is a sign he is about to swing
- Continue to dodge until he is done swinging, then attack
- After enough hits, he will stab at Kratos and you flip him on his own sword with a quick turn of the control stick
- Once you have done this, his swords will remain glowing
- When that happens, you can attack him more often, but still try to play defensively
- Watch out for the blue spikes that he summons
Part II:
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When he jumps up above the door, flick the right stick to avoid his arrows
- Now use the bow to shoot him
- If you are out of magic, get some more by fighting off the many minotaur he creates
- After he is shot enough, he will fall.
- Follow the key cues to pull him down then “American History X” his face on the door
In the newly unlocked room, run up to a book (which, FYI, have not yet been invented – they should have just used a scroll). The book tells you that the giant horses were a bribe to the sisters so that someone else could try and control their destiny. First the Trojans and now the fates, why do Greeks think that gigantic horses make good gifts? I can’t imagine what I would do if someone left a massive equine in my front yard. Well, I mean, what I would do after I got tired of climbing up on its back (in full Equus-style nakedness) and then heralding the dawn by blowing into my goat-horned trumpet. The fates didn’t like the horse bribe either and would not grant the briber their favors. It is reassuring that even in an ancient civilization, Jack Abramoff wouldn’t make it far. Run outside and up the ladder. Circle around to the middle of the horse and then jump up onto the pedestal. Slide down the rope and unlock the door. Use the brace you acquired and touch the flaming pedestal.
CUT SCENE:
There is an effervescent rush of steam and then Frankenberry appears, possibly to give us a nutritious breakfast. He speaks: “our destiny has brought us together warrior” and “for the good of the Titans I, Cronos, bestow what is left upon you.” Ah, so it is that baby-eating titan Cronos. He gives Kratos the Dr. Stanley Milgram treatment and as a result, Kratos can now use Cronos’s shock power against enemies.
Continue up that long horse thingy that is long and connected to the horse. Bear with me because all I know about horses is that they have four legs and a long face.
Starting the Steeds of Time
When you reach the intersection there are four levers. You will have to turn one of them and then quickly run to the corresponding colored mechanism that is on the forehead of each horse. When you get to the right horse’s forehead, press R1 at the medallion to activate it. Repeat this on each crank and on each horse in the following order:
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Green
- Red
- Yellow (When you grapple to the flying bat, Hold R1 and flick the control stick to fling Kratos over the gap)
- Blue (use the same swing technique listed above)
These levers remove the black card things that go over horse’s eyes to make them blind. I think they are called “blind makers.” When all four horses are un-blinded, go back to the small platform that is located in the center of them and R1 the giant latch to put Kratos into the driver’s seat. Press R1 again to commence the horse whipping.
CUT SCENE:
The horses start to move and they pull on their chains. The camera pulls back and the fortress we have been running around on for the last five hours is just a smaller outcropping of a much larger island.
The horses keep pulling and the big island is hitched up. All this is accomplished without someone standing out there waving furiously and saying “ok now backup, backup, backup, 4 feet (hands far apart but closing), backup, backup, (hands 2 inches apart) right, right there. You’re good.” The main island comes to rest and now Kratos can backtrack through the fortress and explore the rest of this land.
With the island village locked and loaded, the music finally picks up from that sappy world music. I love the drum beats. Go back to where you fought Theseus and kill the guards who are there. Gaia purrs “go back to the island.” Do so and as you walk back on the chain be sure to ponder how much better this game is because you don’t have to control the camera. Look at that long dramatic camera angle they provided you and consider how this could only be accomplished because a designer planned for this moment to happen. I like it.
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