Mechanical Age
The Mechanical Age is the one that is not that fun and has a big rotating pagoda. All the other ages in Myst have an explorative quality
to them. The Mechanical age, on the other hand, is a lot of guessing and blindly pulling levers hoping that you
held one of them long enough for the fortress to lines up with one of two
uncreativly designed islands. Speaking of lackluster design, the endless ocean,
so prominent in the Mechanical Age, is the design equivalent of saying “and so on...” The Myst sequel, Riven, took the ocean horizon background to new levels. So much so that it was
one Kevin Costner cameo away from being a Waterworld adaptation.
This entire
Age’s puzzles boil down to a single shape matching one which is no more interesting
than a combination bike lock.Instead of being puzzle-centric, I think this Age is used to
show the psychology of the two brothers. The architecture of their secret hideouts
(each is located behind their respective thrones) is used to illustrate their
hidden desires. Sirus hordes tax money to buy fine furniture and neo-classical art
by French painter Jean Ingres whereas
Achinar prefers recreating the jail from the Andy Griffith Show and hiding
decapitated Morlock heads.
Note: My earlier notes are a bit unclear as to
how to get to he rotation controls, get in the elevator and pres the ^
button. When you get to the top floor, press the rectangular button in the
middle and step out when you hear the beeping. The elevator descends, exposing
the controls.
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