Defeat Crimson Helm!
Run into the dungeon and stop in the room with the blue pond. You can use the slash brush stroke technique to open the submerged chests. Head through the hallway that leads north (Press L2 to determine where north is.) Enter the hate shack to fight a “monger” - it's pretty much my favorite animal. It's like a tiger and a monkey and a pot mixed... bred for its skills in magic.
Tips for the “monger”: Draw a bomb on him. When he is stunned, slash and attack him. He is fairly easy. Try not to laugh too hard when he stands up and tries to attack you by swinging his morning star.
After defeating it the “Exorcising Arrow” appears. Issun says: "I bet we could use it to open doors sealed with evil powers!" Wow, you could tell all that just by looking at it? Carry it back to the room with the pond then down the west hallway. After passing through the windmill room there is a Lockjaw. Unlock him.
Enter the elevator. Issun mentions that he has seen the mark before. The mark is that of the bomb. Draw a bomb on the spot. This elevator is actually powered by that bomb. This is a great alternative form of energy. Imagine a world where the bomb-fuel economy could replace the need for foreign oil.
Fight the blue scroll, get another exorcism key, and carry it to the elevator.
The elevator has dropped back down to the first floor. Jump down. Don’t worry this is a fall free game. Draw a bomb to get back up to the second floor. Then, draw another bomb to get to the third floor. When you get there you will unlock the next lock jaw.
Ammy exits the elevator onto a giant wood platform. The colors are a monochromatic, muddy blue. It actually looks like it was designed by the ICO team. The platform is the giant windmill overlooking Kusa Village.
Continue up the various ramps to get to the very top. Evil is making the wind blow the wrong direction. It may just be the Coriolis Effect (http://en.wikipedia.org/wiki/Coriolis_effect). Anyway, Issun will pretty much tell you this but draw a line counter to the direction of the wind. Don’t feel like an idiot if it takes you three tries to do each one – it did for me.
When the drawing training is finished, the windmill will start moving again. There is another constellation. This god is a horse with a shish-ka-bob attached to its back. The new brush technique is another circle – sigh!
Climb down from the windmill and return back into the shrine. There is a flaming chest on the deck that can be put out with the wind technique. Go back to the second floor and out onto the porch. There is a chest there that is on fire. Blow it out too to get a stray bead. Everything in this game is beads or orbs.
Return to the ground floor and head to the large room with the bottomless pit and two miniature-golf-sized windmills. Draw the new wind brush stroke perpendicular to these windmills. The bridge will rotate as a result of the wind. Turn the structure until you are aligned with the one unexplored hallway.
In the new long room which I think could be considered a nave, blow out the flaming box to get a pearl. The description of the pear gives you a little about how pearls get high quality pears. Pure water makes them better - did not know that. Makes sense though.
If you want some extra gear, turn around and look up to see the flowers. Draw a line to yourself to get up there. While in the rafters, work your way further west. When you can’t get any further, use the wind technique to blow the banners out and jump on them.
Venture west and through the doors. Blow out the flame jets to continue. The jets are so incongruous but were obviously added at the last minute by the designers to give you a bit more practice with the wind brush technique.
The sitar pump-up music is back in this level too. This must be the boss foreshadowing music. In the big room, you see the Serpent Crystal - run to it.
A samurai crocodile comes down to block you. This is Crimson Helm. The skittles return to me possibly to remind me that I am where I am because of their magic.
BOSS: CRIMSON HELM
- Bomb and hit him to knock off his armor.
- When his armor falls of, use wind to extinguish his flames.
- Without his flames, basic attacks and bombs cause massive damage
- REPEAT
When his power is down to 10% cinematic: Out come the flaming arms of that dragon beast we saw in the opening credits. The skeleton/samurai/crocodile pulls back.
Susano comes back. Great, just in time to steal credit from Ammy. Do what we always have to do when Susano is around, brush slash everything he swings at. Notice how the serpent heads move even in brush mode. That must mean they are truly powerful. When Susano decides to go into his drunken, spinning, finishing move, draw the newly learned wind stroke on the beast - not on Susano.
Cinematic: Susano realizes he is a fraud. He prays to the gods in the sky. For you readers still in school thinking that you will never use what you learn in English 101: this dramatic Irony. Susano thinks the gods are far off but the audience knows that Ammy (the God he should be praying to) is right next to him.
A super-black serpent appears and then Susano gets a nasty case of schizophrenia .
The super-black serpent disappears because to fight him now would take away from the climatic battle we will be facing at the end of the game. Ammy gets "life beads" - better than the other type of beads they could have been. Not much explanation as to why I got those beads, was the boss just holding them?
Waka is back (ugh). Why is it you always run into the people you dislike the most? This is the medieval equivalent of running into Waka in the grocery store. You try to hide in the pet food section but somehow he still finds you and you have to spend the next 20 minutes trying to get out of a conversation.
Waka grabs the Serpent Crystal. I don’t know why they are fighting over the crystals? They had a ton of them at Pier 1 for like thirty bucks each. Waka runs off to fight the dragon beast and takes the crystals with him – this would be considered getting cock rock blocked. His prophesy this time “a sweet little thing rendezvous.”
Princess Fuse thanks Ammy for fixing the windmill. Yatsu says thanks too. It is explained that Yatsu was the Princess’ husband and because the temple has been purified, he can go to the after-life. If you are thinking “wow this totally reminds me of one of my favorite movies – Ghost”, shame on you. Not because you just basically admitted that you like to take long hot baths while listening to Kenny G, but also because that would mean Ammy would be analogous to Whoopi Goldberg’s sass-talking fortune teller character.

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