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Kushi’s Feelings

Inside the moon cave.  Run up to the purple haze and Issun says to jump, so we do.  Down in the ravine there are two Imp guards that won’t let you through.  Turn around and head the other way.
Pick up Thunder brew in the calcified cavern.  At the lowest part of the cave is
A hate shack.  You have to fight the super drummer.  The monster is quite easy.  Get a mask from the chest.

The mask is used to disguise Okami as an Imp in order to get past the guards.  Draw anything you like on the mask.  But, before you draw a penis, let me warn you that Okami will be wearing this for the rest of this dungeon.  So you better start thinking now of an excuse for your mom as to why that wolf has a penis on its face.

Return to the imp guards and get access to the Imp dining room.  One of the imps says that Orochi needs his appetizer before he eats the main course.  Enter through the curtains to see a big pot roasting.  Draw vines up to the flower above the pot to pull it up and reveal that the cook was in his own stew.  Okami gets him out, I am not sure how because it fades to black, but wouldn’t a lily pad have been an elegant solution. 

Ajimi, the one in the pot, is the head chef and needs you to collect the ingredients.  He lists them, and gives you a key to unlock the gate.

 -- Ogre Liver --


From the gate go down the winding path until the sign “watch your step”.  Look up and see the flower.  Vine up and along to it.  Now the next few are tricky because they are upside down.  You will have to vine to the next one while you are falling.  Once landed on the other side, slash the eye lantern to move on.   Defeat the next hate shack.  You get the Ogre Liver – it looks like a peach.  If I am supposedly an Imp why am I fighting imps?  And why are these imps in the shack instead of helping out around the kitchen.

-- Lips of Ice –


lips_of_ice Return back to the winding path that you started with and notice a water spout.  It leads to the main dining room.  Use the basin there to get to the next deck level.  Through another set of doors the sign says “Breaks easily, so be careful”.  Break the wall any way and fall down to the chasm below.  Defeat the hate shack.  Beating the shack reveals a pond.  Draw a water spout up to the deer scare to drain the water.  In the south end of the room is another water spout.  Ride it to the next room to fight the drumming monkey. 

After defeating it slash that eye lantern to open the floor below you.  Draw another water spout to get back up to the dinning hall area.  Go around to the center of the room and talk to the monkey holding the crank – they are doing lines after.  Slash him to lower the elevator.  Jump off.

An imp by the fire says that he has just created a mechanism that will drive people nuts.  In the next room, kill the attackers, and then slash at the 4 eye lanterns simultaneously to open the door.

You come to a room with a huge ice sculpture.  Issun says it is creepy and cold.  Then a wheel that was a leftover stage prop for the Rolling Stones – I think I saw it back in their concert tour of ‘79.  You have to fight it.  Strike it with the brush slash until the snowflakes are gone, then, attack your melee weapon.

Phoenix catches on fire.  Issun ”It may take off at any moment.” 

Constellation: Finish the three spots to get the pipe smoking phoenix named Moegami.  It is god of the flames - not the god of flamers. 

Through the iced over door, talk to the imp manning the crank and he will bring you up.  In the next room you fight two wheels.  Defeat them easily by connecting the flaming torch to each wheel.  Get the Lips of Ice

-  Eyeball of Fire -

 
Burn down the three ice cubes with the torch that is right next to them.  You will be back at the main dining room. 

Continue back up to that room that you broke the bridge. Use your brush to redraw the broken bridge.  Draw a line from the flame to the ice cube.  Go through the door.  Fight the hate shack.

You fight a wheel with an eye that is on fire (get it).  There are two wheels one flaming one ice, those wheels probably don’t hang out much considering the consequences if they ran into each other.  Kill the ice one first using the power of his friend against him.  Then, use the same old wheel technique to kill the flaming one.  Get the eyeball of fire. 

-- Black Demon Horn --


Set the ice cubes across the room on fire.  In that room, pick up the key and run back to the room with the bridge that keeps breaking.  Orochi starts growling.  Take the key back to the main dining room and around.  The L2 map shows you where the lock is.  The next room is filled with “skull dunes.”  It actually looks like salt.

The next room is a lot like the official first date sport: miniature golf.  The goal is to roll a ball from the one end of the bone room to a giant switch on the other side of the room.  Roll the ball by bashing your head into it.  When you get to a gap, slash the eye to start a cascade of sand.  There is an invisible bridge in an Indiana-jonesy-last-crucade way.  Send sand across the invisible bridge using the wind brush technique.  Roll the ball across and onto the switch.  Continue up the ramp to the next floor.  Stop at the merchant if you need anything.


Go to the very edge of the railing (to the left hand side of the merchant) and look up.  There is a flower across the room.  Vine over to it.  Run around the room and when you get to the next gap use the wind technique to bring the flags up so you can jump on them.

There is a cannon that is labeled “out of order” and Issun says that it wants to do the opposite when it sees a sign like that.  So do I, so do I.  The goal is to shoot the cannon so it hits that large white banner all the way across the room.  This next part really is relative to where you stand, so I recommend right behind the cannon with the flaming ball to your immediate left.  You need to draw a line from the ball to the fuse.  The fuse takes a second to burn, so light it when it is about 90 degrees away from pointing straight at the banner.  It will take a few tries to get the timing right.

After successfully blasting a hole in the wall run to the edge of the railing.  Draw a line to the flower that is across the room and go through the black hole that you just created.  Notice the flaming ball that is sitting on the pedestal.  Use the wind brush technique to blow it down.  Then continue to blow it down the curving hallway.  Remember that the angle and direction in which you draw the loop-de-loop will affect which way the wind blows.  When close enough draw a fire line from the ball to each of the ice cubes.  Jump up on that ledge and fight the hate shack.  After defeating the monsters get the Black Demon Horn.

Return back to the dinning room and give the chef all the ingredients. 
Cinematic:  He throws the items in the stew.  It is called “Dungheap Slimebucket Goulash” Yuck, I hate goulash. Save and then go right the epicurean bell.goulash


Go back and slash the bell several times.  They bring out the goulash but it actually look like a giant bunt cake.  I think this is a mistranslation by the localization team - I would have called it meatloaf. 

Go to the center of the dining room and talk to the elevator guy.  He resists taking you up to the top because he is scared of Orochi’s throne room.  After some pleading he agrees to bring us up.

Throne Room:  There is a refill room at the top.  There is a merchant there.  There is also that giant lump of food.  Go up the ramp. 


 




Comments (3)
RSS comments
1. Written by Mim on 22-02-2007 00:11 - Guest
 
 
Don't slash the bell but it hit it with your head! I wasted hours trying to get this to work. I even wrote to the wise and powerful game intestine. You have to hit the epicurean bell 8 times with your head to get to the next section.
 
2. Written by zukalous on 22-02-2007 01:00 - Guest
 
 
You figured it out! Hours eh? Talk about literally banging your head against the wall - or bell, in this case. I am changing it now.
 
3. Written by Falcon on 27-04-2007 22:38 - Guest
 
 
8 times for all 8 Orochi heads
 

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