Inside the Water Dragon
We here at gameintestine.com love levels involving the exploration of digestive tracks. This one is the best we have seen since “Ocarina of Time” when we had to get the Zora princes from a giant whale. This is a next-gen interior so the inside of the dragon is so delicately white and milky.
Inside the dragon your goals are to fight off the monsters and get a lockjaw key. The key is located in the large, central room. From that central room, jump down into the water and swim north to three small mushroom platforms. On the tallest one is the key. Grab it, then use a water spout to get back to the higher levels. Head north to the Lockjawed door.
Past the locked door is the Dragon orb but it is tied up by stomach muscles. In the next room is some red tissue that looks like a saggy diaper that leaks. Draw a water line from each platform up to that nasty membrane. It will blow and the beast will flood. I am sure the Water Dragon just got a bile burp – you know when you think you are going to burp but you throw up just a tiny bit and it burns about as bad as it tastes.
The liquid will hurt you if you get in it, so draw a lily pad for Okami. Use the wind technique to push the pad along the water. Sail back to the room with the stomach muscle wrapped orb. Jump off the lily pad and onto the small island. Start drawing water lines up to the orb in order to melt away his stomach lining.
I think the orb doubles as an antacid because when you free it all the red liquid clears right up. However, the dragon’s natural defenses kick in. Issun calls them foxfire. Could this be related to those rods we have heard so much about?
BATTLE AGAINST FOXFIRE
|
- Exorcism beads equipped as primary work best - you can keep your distance.
- Attack then dodge.
- After defeating a few of them they will start shooting at you. Take a Vengeance Slip to deflect these purple pellets.
- The next set of them will suck the ink right out of you. Figure out
which one is doing the sucking and start attacking. An inkfinity stone
works well too.
|
After defeating them, the doors open and you get the Fox Rods, which look a bundle of push pops.
The Dragon’s stomach starts doing something that I would imagine would happen if you were to eat a sandwich that is composed like this: porterhouse – cheese – porterhouse (no bread). Follow the arrow out of the stomach. Watch for the small circles on the ground as a drop will fall where they are. A clock appears like someone knows when the dragon is going to vomit. I actually wish I had one of those so then I could make plans around my vomits. Don’t worry about the clock, there is plenty of time to escape.
The dragon dies. But his spirit survives. The dragon was King Wada of the Dragonian. He says that the Fox Rods drove him to madness – you could say crazy like a Fox Rod. He gives back the Dragon Orb for you to return to his wife, the queen. Then he sinks into the depths.
Only registered users can write comments. Please login or register. Powered by AkoComment Tweaked Special Edition v.1.4.6 |