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Okami
okami_n_ryoshima_coast

North Ryoshima Coast


Now that you have the Border Key you can unlock the gate that is on the northwest road out of Ryoshima Coast.  Talking to the two guards will allow you to pass.

N. Ryoshima Coast.  Waka is back and he takes credit for our miraculous cleanup of Ryoshima Coast.  I don’t even care anymore – I think Waka just needs a hug.  If we have a bite button, we need one for hugging too.  He tells a story about a son who takes his father’s paintings and claims them for himself.  Waka then not so subtly implies that Issun is doing the same.  Waka disappears into a cloud of fairy dust.

From the save mirror head east: Fisherman Urashima is on the beach being tormented by bullies who tease him about his belief in a castle under the sea and how a castle controls the dragons.  To get down there, you need to meet Orca.

Go to the end of the pier (by the fisherman’s house) at morning and Emissary Orca will come.  Orca says that it will take us to the Palace because we are worthy.  Okami tries to jump on but falls off.  Jump on and like a high school state champ stuck in the past, Orca repeats that “I am second to none when it comes to swimming.”  In order to get to the underwater castle we need to find a secret whirlpool.

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okami_himiko_queen

Himiko, Queen of Nippon


Now that we are though with that little diversion, return to Sei-an City.  Continue straight through due north until you reach the queens palace at the far end of the Aristocrat’s District.  There are two guards who will not let you through.  Use the mist technique to boggle them as you run past.

Enter the palace and head into the elevator to the queen’s throne room.  You can tell that the queen is totally evil because she filled her private throne room with hot lava.  

Conveniently, the quest just before this one gave you a holy artifact.  Press start and select the “Equipment” option.  Place the Fire Tablet as one of your Holy Artifacts.  You are now impervious to hot lava.  Swim straight through the curtains to the end (she added the curtains as a decorative touch to make sure each room felt distinct and not create an overall dominating hallway).

After the hot lava, run straight through the remaining doors.  Don’t worry, there are no secret chests located to the left or right of each room – I checked.  This next part actually feels like the door sequence to Mystery Science Theater 3000. MOVIE SIGN!

Himiko is praying but stops to talk and knows both Okami and Issun’s back stories.  Notice how she does not call Issun a bug – a true sign she knows us.  Issun complains about here negligence in office.  From the back she actually looks like a blunt.  Issun accuses her of feeding off the ill will of the people.  She shows her face and it is a beautiful woman and Issun faints.  Oh man Issun just got a boner for a girl, that means everyone has to take a shot.   

She tells us that we can get to the monster on Oni Island.  The island vanishes at sundown and travels so it is hard to find.  Issun accuses her of negligence again because she just consults her advisers, I mean prays, rather than act.  As a rejoinder she says that the crystal ball actually is helping her to locate the island.  But that still does not explain why she did not dispatch some sort of counter attack on Oni Island.  I would call for an investigation.

Talk to Himiko after the cinematic to learn how to get to Oni Island.  She gives Okami the Border Key.  Run back out of the palace, MST3K again.

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okami_kaguya_memories

Kaguya’s Memories


Now, Okami is in pursuit of an unspeakable evil that was just exorcised from a nation’s ruler.  Similarly, there is a giant leviathan blockading Sei-an city’s food supply.  This should be a time to act on those.  However, Okami, Issun, and even the game’s plot are sidetracked to the country’s mainland in order to settle a domestic situation between an amnesiac and her grandfather.  I have a feeling the design team sent us back into a previous zone to remind us that the two halves of the game are still connected, despite the fact that all the characters from the first half have no relevance anymore.  I think designers were really hitting the “mist” on this one.

No matter, head ALL THE WAY back to Sasa Sanctuary.  There is a mermaid pool in the aristocrat section of Sei-an city that will lead you right to the sanctuary.  At Sasa Sanctuary’s hot-water spring go up the ramps stairs.  Walk back to the disco bamboo that at one point held the canine Tei.

Mr. Bamboo is talking to his super hot daughter about how happy he is to see her again.  The girl starts glowing and then a hole explodes in the ground.  There is some subterranean past that she has to uncover.  She dives down the hole.  We follow her because, I don’t know why, I guess bubble headed girls just can’t dive down holes without needing our help.

This is another digging game.  The rules are the same as the previous occurrences.  See the extra help below because this one is a bit tricky:

  • Dig straight down
  • Head right at the first purple spike stone then dig down- Head right and dig down to the black stones
  • Then Left
  • This is the most critical step and if not done properly, you must select retry
  • When you see the waterhole, dig straight down to it.  Do not dig any of the blocks adjacent to it (except for the on just to the right of it because you need to get out).
  • Let Kaguya fall into the water.  Then, water jet her back up.  Make sure she ends up on the left side of the water feature.
  • Dig down through the 3 blocks located on the absolute left side of the map.
  • Continue to the right end of the map from there.
  • When Kaguya gets down to bedrock, she stops at a specific block
  • dig there

Okami returns above-ground.  I love this part because it is that scene in a movie where a person from the distant past is thrust into modern life and they say things like “what is this box with small people in it who put on plays for us to watch” or “how can I hear you coming from this shiny rock even though you are not near me.”  A huge rocket ship comes out of the ground and Issun describes it as “a bamboo shoot, except it’s metal and insanely huge.”  Kaguya says it is the link to her past.

Mr. Bamboo says that he knew the ship was there all along.  Kaguya came from space and Mr. Bamboo had adopted her.  He begs her not to leave.  She agrees to be his granddaughter in memory but still must go.  She gives us a fire tablet because we showed her that her grandfather was really trying to hide her secrets so that he could hold on to her.  She blasts off and Mr bamboo cries.




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okami_kaguya_lament

Kaguya’s Lament

Issun decides to take advantage of being in the Emperor’s body to unlock Kaguya’s cell.  Drive him down the hallway in a walk that is straddling the thin line between charming and profane.  The Emperor, I should disclose, wears a necklace of blue Bugles corn snack chips.  When close enough to her cell, Okami and Issun release Bamboo Girl Kaguya.  The Emperor comes to and is apologetic about his behavior even though he does not really explain why he locked her up in the first place.  

When you leave the Emperor’s quarters, Kaguya is standing outside.  She explains that she can not remember where she is from but does remember a Royal Crest and a dark room.  She thinks she should go to Sasa Sanctuary - the sparrow hotel.  Then she disappears.


 

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okami_suspicious_emperor

A Suspicious Emperor

corn_nuts This next chapter is a perfect example of the undiscovered power of nanotechnology.  Imagine what microscopic wolves and pixies could do to relieve us of incurable ailments.
 
 Go through the sphincter and run to the end of what I think may be the Emperor’s prostate.  Issun asks us if we want to leap.  Say yes, and Issun will say “we always leap before we think.”  But weren’t we just thinking when we were asked if we wanted to leap into the Emperor?

Cinematic: It looks like the root of the Emperor’s problems is one of those mini cocktail swords.  He probably just got drunk at Trader Vic’s and swallowed the whole cocktail.  It happens to the best of us.

 A monster named Blight appears.  Based on the number of swords he has stabbed through him he seems pretty easy to attack.  He gives us a big speech about how he is one of the germs that causes really bad breath.  You may have experienced Blight if you have ever eaten Corn Nuts.

 BOSS: BLIGHT

 

  •  Fight Blight defensively, let him make the first move and counter attack.
  • If he ducks and expels a green ball around him, “mist” him then back off because his swords will circle around him like some sort of amusement ride.  As soon as they are above his head, run right up to him and the swords will fly right over you.
  • If he looks like he is coiling up to slash you, “mist” him.  Because of the effect, he will slowly cross the playing field with his sword drawn.  Attack him with everything you have and his sword will fly out of his hands
  • Take some “Steel fist Sake” before you attack the sword.
  • Back off of the sword when it starts to glow green, because it sends out a shockwave of pain.
  • Repeat until dead.

 

 

Cinematic: He flies up and explodes.  You get a necklace that looks like it is a string of those complimentary chocolate peppermints that you get at most restaurants.  Those mints, coincidentally enough, help prevent the “blight” you get when you eat garlicky restaurant food.  It is explained that Blight was a disease inside the Emperor’s body.  The air is clear and the Emperor is back.  The darkness left the sword and moved on to the Water Dragon.


 

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